- Tweaked mob drop layout so if a mobs loot table is very short, it will put the outputs next to the entity animation, instead of below it.
- Fixed issue with processed items showing "1.0% chance" instead of their actual chance.
- Fixed issue where block and mob item stacks weren't showing their average drop count.
- Overhauled the block and mob recipe viewing guis! Instead of listing out all the conditions textually, which took too much space, they are now arranged in visual "chunks" with small icons indicating the conditions required to acquire that chunk of drops. Hovering over an icon will give a tooltip of what the condition is.
- Added prefered tool and mining levels as a custom condition. This adds the mining level and tool information to the block conditions where needed. Previously this information was missing, as mining level and tool are not handled in loot tables.
- Fixed issue where the "smelting" condition would show both the smelted and unsmelted items. Only smelted shows now, and the unsmelted properly shows in it's proper chunk.
I've moved EMILoot up to beta! I feel that it is relatively stable in testing, and the very basic kinks have been worked out. Further updates will focus on really polishing and adding functionality; like a config, resource-pack driven additions/tweaks, addition of gameplay loot (fishing, hero of the village gifts, bartering, etc)
Example snips of the new GUIs:
- Overhauled the block and mob recipe viewing guis! Instead of listing out all the conditions textually, which took too much space, they are now arranged in visual "chunks" with small icons indicating the conditions required to acquire that chunk of drops. Hovering over an icon will give a tooltip of what the condition is.
- Added prefered tool and mining levels as a custom condition. This adds the mining level and tool information to the block conditions where needed. Previously this information was missing, as mining level and tool are not handled in loot tables.
- Fixed issue where the "smelting" condition would show both the smelted and unsmelted items. Only smelted shows now, and the unsmelted properly shows in it's proper chunk.
I've moved EMILoot up to beta! I feel that it is relatively stable in testing, and the very basic kinks have been worked out. Further updates will focus on really polishing and adding functionality; like a config, resource-pack driven additions/tweaks, addition of gameplay loot (fishing, hero of the village gifts, bartering, etc)
Example snips of the new GUIs:
Added first go at mob and block drops. These features, along with chest drops are still in early alpha. If you have any issues, suggestions, questions, etc. please feel free to drop by my discord linked in the mod desc, or submit a github issue.
- Mob drops show a small animated sprite of the mob, followed by the drops described with their conditions for dropping
- Block drops show the block and then the possible drops, with conditions where applicable.