Added
- Color and pattern preview:
- Support for modded banners (such as AdditionalBanners and Archeology Banners)
Changed
- Elytra textures are now written in their own atlas texture (mostly). This will break any addons (including ET extensions 1.1.x)
Fixed
- Log spam for leggings textures in the runtime trim generation
Removed
- Lock resourcepack config - it's now built-in
- Runtime trim generation - now always enabled
Known issues
I can't believe this shit
- Color/pattern preview may be rendered too high on the first creation. Restart MC to fix it.
Added
- Stackable Trims compat
Added
- Runtime trim generation
This is an experimental feature. Please report any issues with it on the GitHub page!
Like, really. I don't know how it will behave in many possible combinations of other mods and datapacks
Explanation:
This feature listens for every registered armor trim and attempts to register it again, but for elytra's path. As the result, you don't need to specify armor_trims.json
atlas source.
A specialised resourcepack is still needed to provide textures for trim patterns, but it works well for datapacks or mods adding new materials.
Changed
- Updated the Ward trim texture:
- Command config now depends on Command Config Lib.
- Moved to split source set.
Fixed
- Default resourcepack is now locked to prevent accidental unloading. This comes with an option to disable the lock.