Changelog
- Updated to Minecraft 1.20.1 (thanks Up!)
- Updated the crook recipes in order to fit with the new smithing table system
- Replaced the LibCD fork with Fabric Resource Conditions :(
- Introduced Fabric's datagen system for most of the data
- Simplified a lot of the codebase, making it easier to maintain
- Fixed the lack of mod metadata
- Removed Industrial Revolution integration due to it removing its own vanilla tool set
Changelog:
- Updated to Minecraft 1.19.2
- Added EMI support for looking up the effective blocks of a crook alongside their multipliers
- Added Fluix Crooks if Applied Energistics 2 is installed
- Updated MCDict to 1.19.2 by forking it for our own purposes
- Temporarily removed default support for Promenade's leaf piles due to a REA bug
- This can be solved on the user's end through a data pack adding it to the
crooked_crooks:crook_effective
registry attachment
- This can be solved on the user's end through a data pack adding it to the
- Updated to Minecraft 1.18.2
- Migrated to the Quilt toolchain, with the Quilt Loader and QSL now being required
- With that, the Fabric Loader is no longer supported. Use Quilt Loader instead, it is both compatible with Quilt and Fabric mods
- Replaced the MCDict port with QSL's Registry Entry Attachment API, which provides the same functionality but better
- Added Large Fern to the effective blocks list
- Switched from the Detonater to Machete for JAR optimization
Changelog
Updated to Minecraft 1.17.1
Overhauled pulling logic; It is now three-dimensional and more reliable
Added integration for materials from Industrial Revolution and Additional Additions, and for leaf piles from Promenade
Added the Curse of Thorns enchantment, a rare enchantment that makes the crook deal damage when pulling
Added support for Minecraft's needs_x
tags
Updated textures for Applied Energistics 2 crooks
Conflicting crooks (such as TR and IR's bronze) can now co-exist with each other, with a specific one (like IR's bronze) being the default with a built-in data pack being provided to switch to the other material
Assets (excluding textures) are now internally generated with the ₢³ data generator
Possibly fixed an issue involving fastutils
Fixed the mining speed of vanilla materials
Further shrunk the mod with the help of an updated Detonater
Removed integration for Astromine, Adabranium and Lil Tater Reloaded
Removed the "shift in order to lift mob" mechanism