1.0.5.1
- Made the Makeshift Trident throwable, but made it incredibly weak and fragile
- Removed component tags for compat mods and instead built them directly into the mod, this will remove the console errors and also make adding additional compat easier!
- Reworked how parts of the code work to incorporate this change
- Fixed mods.toml not using the right version
- Let me know if you have any suggestions for compat on the github page!
1.0.5
- Added Makeshift Tridents to make early game tridents easier to obtain
- Fixed Heavy Metal Diet not working
- Reworked Brass Trident renderer to now shake when it's about to let go, as well as attaching an actual rope to it, no more particle trail!
- The Brass Trident's clicking pitch is now changed based on how close it is to releasing
Implemented Cracker's Lib (Natively, you don't need to install anything extra) to make adding configs easier,
New configs:
- Disable Tridents [Disables Trident functionality and removes them from the Creative Tab, Doesn't remove their recipes]
- Disable System Outs [Disables Sysouts added by the mod that announces recipes and blacklisted items]
Fixed up recipes: The old ingot and nugget items have been removed as they were redundant, and now are based on if a compatible mod is present, less inventory clutter!