Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Bloody Bits
Have you ever wanted a blood & gore mod that's more than just particle effects?
Do you want blood that spatters to walls, floors, and ceilings?
Do you want to have visual feedback for the damage that you're doing to enemies?
Then this is the mod for you! Out of the box this mod comes with several features such as:
NOTE
Having difficulty uploading gifs on Modrinth. If you want all the images that show how this mod works, just visit my wiki: https://github.com/CravenCraft/BloodyBits/wiki/Features
Custom Colors
An entity will leave different colored blood spatters depending on its defined blood color. Out of the box all entities will default to a red color (this includes most modded entities as well), but any entity can be configured to have any blood type. In the mod's config there will be some default overrides such as spider blood being green and enderman blood being purple.Â
Spatter Sliding
Blood spatters will slowly slide down when on a wall.
Dripping
When blood spatters on the ceiling it will begin to drip.
Washing Away
When a blood spatter comes into contact with water (rain or a body of water) it will wash away.
Entity Damage
NOTE: By default this is turned off now as it is still experimental, but it can be enabled in the client config. Should work fine for all vanilla entities (will have visual glitches when using custom textures. Especially CEM).
Entities now display damage in the form of texturing based on their blood types. I've implemented this in a way where it should support almost all modded entities as well! If a modded entity does not display textured damage, then it's likely that it either uses multiple texture atlases or a different method of rendering (which makes the Epic Fight Mod currently incompatible with this feature as of now).
Mobs With Blood
Mobs Without Blood
Mobs that don't bleed will instead crumble away by removing pixels from the model. This includes mobs such as the skeleton and wither skeleton out of the box, but others can also be added to a list in the Common Config.
NOTE:
If you are using Xaero's Minimap, and the blood spatters/chunks are clogging up the minimap, it's possible to easily append my blood spray entities to Xaero's config so that they're ignored. It's under their xaerominimap_entities.json config file. Here's an example of it with my change:
"excludeList": [
"bloodybits:blood_chunk",
"bloodybits:blood_spray",
"minecraft:glow_item_frame",
"minecraft:item_frame"
]
This should prevent blood spray and blood chunk entities from clogging up the minimap. Please let me know if other minimap mods have this same issue, and I can take a look at possible solutions for them as well.