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Carpet PVP

Carpet PVP

Fork of Carpet Mod that fixes PVP-related bugs with carpet fake players and adds some new commands.

129.1k
36
Game Mechanics
Minigame
Utility

Compatibility

Minecraft: Java Edition

1.21.x

Platforms

Fabric

Supported environments

Server-side

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Links

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Creators

TheobaldTheBird
TheobaldTheBird Member

Details

Licensed MIT
Published 8 months ago
Updated 2 weeks ago
DescriptionGalleryChangelogVersions

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Carpet PVP 1.2.0

by TheobaldTheBird on May 16, 2025
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Carpet PVP 1.2.0

by TheobaldTheBird on May 16, 2025
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  • Fakeplayer no longer disconnects on death, instead respawns where it was originally spawned, making bot death way less annoying to deal with in a datapack
  • Added /player disconnect subcommand for the fakeplayer
  • Added Carpet setting for toggling shield stunning! usage: /carpet shieldStunning <true/false>
  • Fixed knockback issues (mainly with knockback enchanted swords during fire ticks)
  • Added a poor man's @s target selector to the /player command. By using /execute as ... run player s ..., fake players are now able to target themselves with commands. This removes the need to hard code bot names in datapacks, and allows for controlling multiple players with a single /execute command

Carpet PVP 1.1

by TheobaldTheBird on Sep 12, 2024
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  • Removed explosion mixins for compatibility with Lithium (and Lunar Client)
  • Added hardcoded function trigger for detecting shield disables through the PracticeBot datapack
  • Removed redundant /stopm command

Carpet PVP 1.0

by TheobaldTheBird on Sep 10, 2024
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Included fixes for Carpet fake players:

  • Fixed reach values for creative and survival fake players
  • Attacking always swings and resets cooldown regardless of target
  • Fixed buggy shield behavior and KB
  • Using items like consumables, bows, shields, etc. now slows down the bot the proper amount
  • Crouching no longer stops sprinting
  • Starting a continuous action no longer stops any previous continuous actions of the same type
  • Added stopm player subcommand to stop player movement without affecting continuous actions, allowing full control of movement while using items

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