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Build Events

Build Events

Adds build events to track block placements and breaks within an area

1,406
12
Game Mechanics
Management
Utility

Compatibility

Minecraft: Java Edition

1.21
1.20.1–1.20.4
1.19.4
1.18.2
1.17.1

Platforms

Fabric

Supported environments

Server-side

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Links

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Creators

velizarbg
velizarbg Owner

Details

Licensed MIT
Published last year
Updated 2 months ago
DescriptionChangelogVersions

Build Events (Fabric)

This server-side mod allows you to create build events to track the amount of block placements and breaks within an area using scoreboard objectives.

Details

When a new build event is added, one or two objectives are created.

/buildevents add foo 3 1 4 1 5 9 both will create two objectives: foo_place and foo_break.

You can change how an objective's name is displayed on the sidebar using /scoreboard objectives modify foo_place displayname <plaintext or json>.

If an objective named foo_place exists prior to creating the foo event, then it will be used instead of creating a new one.

Usage

/buildevents add ... to create events. Optionally, end with in <dimension> to track actions in the specified dimension or with in !!global for every dimension, instead of the one the executor is in.

/buildevents remove ... to remove events. Optionally, end with remove_objectives to also remove the objectives.

/buildevents set <eventName> predicate ... to attach a predicate, in order to conditionally track actions. Here is an example for tracking specific blocks.

/buildevents set <eventName> predicate to remove an event's predicate.

/buildevents set <eventName> dimension ... to change an event's dimension or make it global(every dimension).

/buildevents set <eventName> total ... to toggle displaying the total amount of actions on the sidebar for each of the two actions.

/buildevents pause ... to stop tracking actions until re-enabled with /buildevents unpause ....

/buildevents list to view all existing events. Optionally, end with active or paused to view those specifically.

Syntax

/buildevents add <eventName> <from> <to> (place|break|both) [in] (!!global|<dimension>)

/buildevents remove <eventName> [remove_objectives]

/buildevents set <eventName> predicate [<predicate>]

/buildevents set <eventName> dimension (!!global|<dimension>)

/buildevents set <eventName> total (true|false)

/buildevents (pause|unpause) <eventName>

/buildevents list [active|paused]

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