This release is a big one. It fixes many bugs, and crashes, as well as incompatibilities with other mods. It is not guaranteed to provide fixes for all 100% of mods out there, but it does handle a lot of incompatibilities.
Changelog:
- Fixed crashes with some other "incompatible" mods in the Mobs tab
- Fixed stat tooltips not showing for stats that are too deep when scrolling down
- Fixed Tab navigation in the Options screen. The done button now goes before all other elements instead of being the last
- Fixed arrow key navigation not working in the Options screen
- Updated the naming of translation keys
- Added translation keys for config properties
- Added tooltips for config properties
- Added color properties for tooltips
- Added the "BS_OPTIONS_GUI" config property. Disabling this will disable the Options screen, so be careful
- Added the "ALLOW_CHEATS" config property. This will now have to be enabled if you wish to shift-click items in the Item stats. You still need /give permissions tho.
- Added the "IGNORE_ENTITY_RENDER_ERRORS" config property. This one is the feature that fixes incompatibility issues with some other mods
- Added the "COLOR_STAT_BG_ERRORED" config property. A special stat color for when rendering a stat goes wrong (aka for stats relating to "incompatible" mods)
This release fixes a crash when this mod is used with other mods that add modded entities that are "not summon-able". More info at Issue #4.
- Notice: I forgot to include the credits and the mod showcase video in the mod description. They are now included.
- Giant zombie will no longer appear in the "Monsters hunted" tab, as it is not a required nor obtainable mob.
- Added a "Dinnerbone mode" option in the Debug mode tab.
- Updated and renamed the "Debug Mode" tab to a configuration GUI so you can configure the mod while the game is running.
- You can now /give yourself any item shown as an item stat by Shift+Click-ing it. Hold down CTRL as well to /give yourself one item only. Requires /give permission.
- Added a special "Debug" tab (mainly so I could more easily debug the mod)
- To access the "Debug" tab, hold down CTRL while cycling tabs
- Decreased the size of Mob stat GUI boxes (they were too big)
- Tweaked the ways certain entities are render on the GUI so as to have them look better
- Added a new special config file so you can manually define how certain GUI entities are rendered on mob stats
- More info regarding the Debug tab as well as the new config file will be available on the GitHub repository page
- Because displaying GUI mobs requires a copy of them to be "summoned" aka "created", and players can not be "summoned", the local player entity is now used for displaying the player mob stat (similar to how the inventory screen does it)