The big 5.0 update!
Lots of code has been rewritten.
Improved performance.
The displaying of areas now works client-side only!
For randomly generated area names, the mod still has to be installed on the server.
Fixed the /areas command not always working correctly.
Added new config options for better control over what the GUI shows.
Added shadow to the area text.
Fixed the game crashing when setting the area range too high.
Fixed the area name sometimes not going away correctly.
Fixed a crash with an empty range input.
Added compatibility with unicode characters.
Added compatibility with modded signs.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Updated mod to Minecraft version 1.20.1.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
(1.20 only) Fixed sign text not being updated correctly when area name is left empty.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Updated mod to Minecraft version 1.20.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Updated mod to Minecraft version 1.19.4.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Changed computeIfAbsent to use Collective's HashMapFunctions. This adds compatibility with threaded dimensions.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Changed how values in HashMaps are put. Instead of using an event, it uses the computeIfAbsent Java function.
This fixes incompatibilities with other mods creating dimensions/levels without using the event.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
Fixed the min/max values not being used correctly within the in-game config.
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas
A big backend update!
Forge and Fabric (and Quilt) are now contained in one file.
This also means that the two separate project pages for Forge/Fabric will be converted to one (on CurseForge). While having a clean file list! The Fabric project page on CF will remain as a legacy for older Fabric versions.
Both versions use .json5 for their config. Old files are automatically converted.
Forge mods can now be configured in-game via the mod list with the Configure button!
The complete changelog with previous versions can be found at:
https://serilum.com/mods?changelog=areas