Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Fabric
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Licensed ARR
Published 10 months ago
Updated 10 months ago
Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags. Parrots & Polar Bears which can be breed? Chickens cannibals? You decide!
✅ Features
- Easy to use through editing item tags via datapacks.
- Mod Support for any animal added through mods there's a corresponding tag
- Further configuration allows for namespaces to be respected, and prefixes & suffixes to be changed
- Server-side, so that only the server needs the mod, not any clients
🏷️ Item Tags
Every animal entity type has a corresponding item tag.
By default this follows the format of #animal_food_tags:<entity_type>_food
. So for instance, for a horse this would be #animal_food_tags:horse_food
. Please note that the configuration can change the format. In the case a corresponding tag does not exist, vanilla (or modded) behaviour will not be overriden.
📖 Configuration
Configuration can be found in config/animal_food_tags.json
.
override_namespace
: [bool] (default:true
)- Specifies wether the namespace of the entity type should be overridden to be
animal_food_tags
.
Must be eithertrue
orfalse
.
- Specifies wether the namespace of the entity type should be overridden to be
tag_prefix
: [string] (default:""
)- Specifies the prefix added to the tag.
Must be either astring
only containing characters[a-z0-9_.-]
.
- Specifies the prefix added to the tag.
tag_suffix
: [string] (default:"_food"
)- Specifies the suffix added to the tag.
Must be either astring
only containing characters[a-z0-9_.-]
.
- Specifies the suffix added to the tag.