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Ancient Warfare 2: Tweaked

Ancient Warfare 2: Tweaked

QOL and misc updates for AW2

13.4k
12
Adventure
Mobs
World Generation

Compatibility

Minecraft: Java Edition

1.12.2

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

lumberjacksparrow
lumberjacksparrow Owner

Details

Licensed GPL-3.0-or-later
Published 2 years ago
Updated 4 months ago
DescriptionGalleryChangelogVersions

2.10.2

by lumberjacksparrow on Jun 9, 2025
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Hopefully fix faction traders broken on servers

2.9.20

by lumberjacksparrow on Mar 26, 2025
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Changed quarry logic to respect fireBlockHarvesting forge events.

Also, forgot to mention in 2.9.19: updated target_list.json to include mobs from Unseen's Nether Backport.

2.9.19

by lumberjacksparrow on Mar 23, 2025
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Hotfix for server crash relating to new vehicle config options

2.9.18

by lumberjacksparrow on Mar 19, 2025
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2.9.18

  • Shift-right-click no longer opens faction trader GUIs
  • Added config options for the strength of all vehicle upgrades/armor

2.9.16

by lumberjacksparrow on Feb 22, 2025
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(Already included in 2.9.14 beta release:)

  • Changed Player Owned NPC AI so that they take "move" commands much more seriously; they will now follow the command above all else.
  • Added handling for erroneous structure files, rather than crashing

2.9.15

  • Changed faction archers to use the archerRange config value for their attack range, rather than their follow range

2.9.16

  • Can now shift-click while trading with NPCs to trade the entire stack

2.9.13

by lumberjacksparrow on Sep 27, 2024
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Added config option to AWNPCStatics.cfg to have player-owned NPCs keep their inventory on death (courtesy of StarChaserDev)

2.9.12

by lumberjacksparrow on Sep 25, 2024
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Changelog:

  • Fixed bug where faction archers dropped nothing, and elite archers used the non-elite loot-table
  • Added config option to disable combat NPCs from requiring food at all

2.9.11

by lumberjacksparrow on Sep 20, 2024
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2.9.7

  • Fixed annoying flowing water blocks in PirateWreckRaft and PirateShipStandard.
  • Added (broken, disabled by default) floating island config setting for islands.
  • Added a new type of structure validator, lava, which can generate structures in the lava sea in the Nether, plus 1 structure that uses it, as proof of concept for actual nether structures.

2.9.8

  • Added 2 demon structures that generate in the Nether, DemonWatchTower1 and DemonPrison1
  • Added config option to make demons immune to fire damage (true by default)

2.9.9

  • awfaction set command works now
  • Changed "mod_replacement" config string to "mob_replacement"

2.9.10

  • Added more demon structures, updated existing ones
  • Moved dialogue.json to the registry, so that users can override it in the config (see AW2 FAQ for instructions)
  • New nemesis faction system, where you earn rep with factions by killing their enemies (fully configurable)
  • Added config option for melee reach of NPCs
  • Added config options for follow range multipliers when the target is invisible, sneaking, or obscured

2.9.11

  • Extended stealth system to include player-owned NPCs, and stealing from chests

2.9.6

by lumberjacksparrow on Jan 2, 2024
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2.9.6 Features:

  • Medic item is configurable, and defaults to an apple instead of an axe. Combat NPCs can fight using axes now.
  • Battering Ram damage is configurable

Bug Fixes:

  • Another possible fix for the structure generation crash
  • Quills no longer have 4x normal attack speed
  • Nymphs from Lycanite Mobs are no longer included in the default hostile targeting list

2.9.4

by lumberjacksparrow on Dec 28, 2023
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Features:

  • Added config option for limiting how close to world-spawn structures can generate, based on their included mods.
    • For example, the default config now prevents structures utilizing Ice and Fire mobs from generating within 1000 blocks of spawn.
  • Added config option for specifying mob replacements other than zombies, when a structure tries to spawn a mob that does not exist.
    • For example, by default, if you do not have ElectroBlob's Wizardy, but a structure tries to spawn wizard, the replacement mob will be an Evoker rather than a zombie.
  • The default stucture pack has been overhauled to be much more strict with mod requirements. The default mob replacements complement this for the rest of the structures.

Bug Fixes:

  • Fixed dialogue system not working for demons
  • Fixed references to Cursed Mobs (no longer available on CurseForge) by replacing them in structure files with similar mobs
  • Fixed structure ID conflicts

2.9.3

by lumberjacksparrow on Dec 20, 2023
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Added config options for most tweak features, including:

  • Disabling the dialogue feature
  • Disabling blocks on faction-owned land being protected from the player mining them
  • Changing how much harder it is to mine protected blocks
  • Disabling the stealing feature
  • Disabling the base mod feature where chests owned by NPC factions are "locked"
  • Controlling how many enemies will flee when a structure is claimed, rather than stay and fight (preventing the player from claiming it). Set this to 0 to get the same behavior as the original mod. ^This includes unique options for certain categories of NPC counting as more than 1. For example, boss enemies count as 5 by default, meaning that if even 1 boss enemy is still alive, you cannot claim a structure.

Note: there are no plans to add config options for tweaks to the default structure pack, faction reputation settings, or bug fixes. This is because the first 2 kinds of changes can be overwritten with config options and structure packs already. See the FAQ channel of the Ancient Warfare 2 discord to find out how to do this.

2.9.2

by lumberjacksparrow on Nov 7, 2023
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Fixes dialogue getting in the way of right-clicking on enemies with items (shields, for example).

Includes possible crash fix for world gen.

2

by lumberjacksparrow on Oct 17, 2023
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New features:

--NPCs will talk to you when right-clicked. Each faction has unique dialogue, and different dialogue for when they are hostile.

--All dialogue is customizable through the dialogue.json file. You can add, remove, and change dialogue by editing that file (just be sure to use proper JSON syntax.)

Minor Changes:

--Made Zimba a neutral faction.

--Implemented add command for changing player standing with a particular faction

--Added new parasite entities from updated version of SRP to targeting lists (old entities still there so older versions of SRP still supported)

--Added Dwarf strcutures to BOP Crags and Alps

--Limited many Primitive Mobs focused structures to only generate when Primitive Mobs is installed

--Added Climatic Biomes Coastal Waters to the biome lists for many ocean structures

Bug fixes:

--All factions' reputation can change, including Norska and Orc for example. Before, even commands could not affect the standing for many factions.

1

by lumberjacksparrow on Jul 19, 2023
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