- ADDED: WTHIT plugin (unilock)
- CHANGED: allow harvesting crops with items in hand (unilock)
- FIXED: crash bonemealing empty crops (unilock)
- FIXED: only add nbt to item produces when it's not empty (unilock)
- FIXED: item tags for recipes (unilock)
- FIXED: crash when accessing server side registry from client (unilock)
- FIXED: crop sticks block translation key (unilock)
3.1.5
- ADDED: Summon entity json plant callback
- ADDED: zh_cn translation (Chen-Luan)
- CHANGED: Forge minimum version is 40.2
- FIXED: Farmer's delight rice and tomatoes texture errors
- FIXED: Create compatibility crash
- FIXED: Multiple mutations with the same output register only one mutation (LordPINE)
- FIXED: Planting crops replaces non-full blocks
3.1.1
- ADDED: Support for the Mystical Agriculture Seed Reprocessor
- ADDED: Industrial Foregoing harvester compatibility
- FIXED: Server crash due to wrong import
- FIXED: Crops without crop sticks dropping crop sticks when broken
- FIXED: IE Cloche recipes not properly showing in JEI for AgriCraft seeds
- FIXED: Broken textures for Mystical Agriculture crops
3.1.0
- CHANGE: Ported to 1.18.2
- ADDED: It is now possible to define specific Block States and Fluid states for growth requirements and soils in the jsons
- ADDED: It is now possible to define specific BlockEntity requirements using the nbt entries in the plant json files
- ADDED: It is now possible to define biome and dimension growth requirements in plant json files
- ADDED: Copper nugget, as fruit for the Cuprosia resource crop (which is now available in vanilla)
- ADDED: Nethereed, a resource crop for netherite
- ADDED: Amathyllis, a resource crop for amethyst
- ADDED: Json callback for Botania mana consumption for growth, by default active on the Botania flower crops
- ADDED: Conditions for mutations, which can be specified in the jsons as well as through the API
- ADDED: Greenhouse Monitor, a block and item which allows the creation and monitoring of greenhouses, greenhouses speed up crop growth, and provide bonuses with regards to growth requirements.
- ADDED: Greenhouses which will now generate in villages with randomly generated crops