What's Changed
- Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8026
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.8...forge/v15.2.9
What's Changed
- Fix quartz knives being immediately consumed on use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8001
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7997
- Set a minimum row count of 2 for the Pattern Access Terminal by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8010
- Update to NeoForge 21.0.86-beta by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8023
API / Internal Changes
- Rename "Chest" to "MEChest" in the code wherever possible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7994
- Removed concept of "ICellGuiHandler". ME chests will now always open a terminal view for all cell types. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7996
- Add a getter for visible rows in terminal screens by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8009
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.8-alpha...neoforge/v19.0.9-alpha
What's Changed
- Sanitize item ids stored in NBT of Facades to avoid client crashes when it is corrupted
- Fix Facade item model cache not being collision free
- Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8002
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.7...forge/v15.2.8
What's Changed
- Improved ME Terminal Search to be more similar to REI/EMI (Fabric) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7925
- Sanitise texture item IDs for facades by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905
- Fix Facade model cache not being collision-free by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8003
- Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8004
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.0...fabric/v15.2.8
What's Changed
- Updated Russian Translation by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7984
- Fix GUI for formation plane, import bus and export bus by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7989
- Re-add cullface to fix lighting of ME drives by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7990
- Remove the ability to craft from a pattern encoding terminal, fixing free crafting in the process by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7991
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.7-alpha...neoforge/v19.0.8-alpha
What's Changed
- Fix cap invalidation for energy acceptor part-version by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7988
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.6...forge/v15.2.7
What's Changed
- Fix energy injection after removal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7986
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.4...forge/v15.2.5
What's Changed
- Use registry enabled codecs more consistently to fix saving enchanted parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7979
- Added Turkish Translation (thanks Serhan and Sona Morningstar!)
- Implement fault tolerant de-/serialization of AE stacks to no longer void entire drives if they contain broken content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7982
- Fix encoded stonecutting and smithing patterns crashing when being used by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7983
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.6-alpha...neoforge/v19.0.7-alpha
What's Changed
- Fix "open guide" hotkey not working for items in Emi because they were changing each frame by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7965
- Textures Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7966
- Switch to Biome for JSON formatting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7967
- Bump NeoForge/Plugin versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7974
- Make Release Workflow use Maven Publish Action by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7977
- Do not rotate main camera when rendering overlays, messing up rotations for other mods by @mysticdrew in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
New Contributors
- @mysticdrew made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.5-alpha...neoforge/v19.0.6-alpha
What's Changed
- Add AE2 walls to the wall item tag by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7952
- Fix FacadeRecipe out of bound crashes by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7954
- Fix P2P Light output not updating when input is removed by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7945
- Fix fluid handling for Emi integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7960
- Gradle magic by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7961
- Fix clearing of memory card by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7964
- Fix Spatial Anchor overlay rendering by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7955
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.4-alpha...neoforge/v19.0.5-alpha
What's Changed
- Work around REIPC incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7947
- Improved ME Terminal Search to be more similar to REI/EMI (Forge) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7924
- Sanitise texture item IDs for facades (Forge) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7906
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.3...forge/v15.2.4
What's Changed
- Fix charger voiding items on right-click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7942
- Fix Spatial IO Port opening the wrong menu by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7932
- Fix player inventory slot misalignment in Quantum Bridge GUI by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7933
- Fix cables briefly connecting to incomplete Quantum Ring by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7941
New Contributors
- @Kazuhiko-Gushiken made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7929
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.3-alpha...neoforge/v19.0.4-alpha
What's Changed
- Fix Z-Order in icon buttons and item icons by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7923
- Fixes various crafting related problems by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7928
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.2-alpha...neoforge/v19.0.3-alpha
What's Changed
- Fix Tiny TNT not responding to flint & steel and rendering with new block model by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7916
- Fix potential world-gen crashes arising from always sampling the biome at the meteorite center by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7918
- Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7868
- Fix memory card tooltip not showing P2P frequency by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7847
- Fix custom names for parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7921
- Show the P2P frequency in tooltips using the colors used on the P2P tunnels back by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7922
- Improved ME Terminal Search to be more similar to REI/EMI by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
New Contributors
- @JoelMorrisey made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7883
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.1-alpha...neoforge/v19.0.2-alpha
What's Changed
- Fix #7913: Color Applicator sets the wrong color for some colors by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7914
- Bump to latest Jade/REI/WTHIT by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7917
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.0-alpha...neoforge/v19.0.1-alpha
What's Changed
- Port to 1.21 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7909
- AE2 New Textures by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7870
- Add Fill all and Empty All Container Actions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7891
- Change to c:tools/wrenches to be in line with plural form of other tags under tools/ by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7892
- Fix some misspellings in guidebook by @lupusagax in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
- Guidebook by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7908
New Contributors
- @lupusagax made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7903
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.3-alpha...neoforge/v19.0.0-alpha
What's Changed
- Free memory potentially held by JEI when it unloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7901
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.2...forge/v15.2.3
What's Changed
- [1.20.1] Grid Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7889
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.1...forge/v15.2.2
What's Changed
- Update to the latest NeoForge version.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.2-alpha...neoforge/v18.1.3-alpha