EARLY NOVEMBER UPDATE
Gonna be away on the 7th. Update gets here early!
UPDATE CHANGES
Updated to the full release of Minecraft 1.20.3!
ABILITY BOOK CHANGES
-Cleaned up and improved ability book code (Conure)
-Added empty click noise when books are used without enough xp (Bracken, Conure)
-Added VOID PULL ability. Only accessible with commands at this point. (Grandmaster)
ENCHANTMENT CHANGES
-Drafted lunarite test enchantments. Stats vary depending on the moon’s phases. (Conure, Crim-dev)
-Vitality enchantment intrinsic to all verdant armors has been buffed by 50%. (Bracken)
-Added silvered fix enchantment. Cannot be removed with a grindstone. Items enchanted with silvered cannot accommodate any other enchantments. Armor enchanted with silvered also protect from damage received by lighting and mace smash attacks. (Bracken, Remote)
-Poison fix enchantment intrinsic to verdant weapons now ignores a portion of a target’s armor similar to the breaching enchantment. (Bracken)
-Added astuteness fix enchantment. Intrinsic to silk armor pieces. Periodically summons experience orbs at the wearer’s location. Cannot be removed with a grindstone. (Bracken)
-Added Fae silk patch inscription process. This process allows the player to duplicate enchanted books. (Bracken)
Using a smithing table, players can take any enchanted book, a silk patch, and a diamond, and craft it into two inscribed silk patches. These inscribed patches “record” the original enchantments the book had.
They can then be used with a normal, unenchanted book and an experience bottle, to make two, identical enchantment books.
ITEM CHANGES
-Added mim silk strand. Found in various loot tables in the Faewild. Intended in the near future to be a mob drop. (Bracken)
-Added mim silk patch. Made with 9 silk strand using a crafting table. (Bracken)
-Added mim silk armor. Crafted with silk patches similar to how leather can be used to make leather armor. The mim silk grants the same amount of armor as chainmail. Mim silk comes passively enchanted with astuteness. (Bracken)
-Added silk inscribed patch. Critical ingredient used to duplicate enchantment books. (Bracken)
-Added bandana wearable item. Grants slight luck attribute bonus. Found in Underdark loot tables. (Bracken)
-Added tinted glasses wearable item. Grants blindness immunity. Found in Underdark loot tables. (Bracken, Conure)
-Added wolf hood wearable item. Grants attack damage bonus. Found in Glacium loot tables. (Bracken)
-Implemented night vision goggles in-game. Grants night vision when worn. Found in Sanctum loot tables. (Bracken, Conure)
-Added weighted cuffs wearable item. Reduces player movement speed, increases player gravity, and greatly reduces attack range. Absolutely debilitating if paired with the curse of binding enchantment. Found in Faewild, Brine, and Dormis loot tables. (Bracken)
-Added blindfold wearable item. Greatly reduces vision. Found in Brine and Faewilod loot tables. (Bracken)
-Implemented power arms in-game. Greatly extends block interaction range when worn. Found in Sanctum loot tables. (Bracken)
-Implemented diving helm in-game. Greatly extends water breathing time when worn. Found in Sanctum and Brine loot tables. (Bracken)
-Added silversteel ingot. Crafted with four netherite scrap and four iron ingots in a shapeless pattern.Just like when you craft a netherite ingots, but with iron instead of gold. (Bracken)
-Added silversteel armor, weapons, and tools. 20 items total. Silversteel items are crafted using a smithing table the same way as netherite items (needing diamond items as a base as well as a netherite upgrader template). Silversteel items possess the silvered enchantment, preventing silversteel items from ever being enchantable outside of using cheats. Enchanted diamond items will lose all enchantments and curses if crafted into silversteel. Silversteel armor pieces have +1 more armor than netherite, meaning a full silversteel armor set provides 24 armor. Silversteel weapons also do +1 more damage than their netherite equivalents. (Bracken)
-Added old world bronze ingot. Crafted with four netherite scrap and four copper ingots in a shapeless pattern. Ok, I’ll admit I’ve been obsessively watching a lot of diy metallurgy videos lately, don’t judge me. (Bracken)
-Added old world bronze armor, weapons, and tools. 20 items total. Just like silversteel, old world bronze items are crafted using a smithing table with diamond base items and a netherite upgrader template. Old world bronze armor pieces have +1 more armor than netherite; however, they possess zero armor toughness. A full set provides 24 armor. Old world bronze weapons also do +0.5 more damage than their netherite equivalents. (Bracken)
-Cryolith armor pieces now each grant -3 armor toughness instead of zero. The game’s mechanics don’t calculate for armor toughness values less than zero, so this won’t actually change the effectiveness of the armor. However, this will reduce the effectiveness of wearing cryolith with other types of armors that contribute armor toughness. For example, a player wearing a netherite chestplate (+3 armor toughness) and cryolith helmet (-3 armor toughness) will have zero net armor toughness. (Bracken)
WORLDGEN CHANGES
-Added yonder saltbreaker bay biome in honor of Yoann! Contains abundant calcite and diorite features that makes boat travel more challenging. More additional features planned. (Bracken)
-Added cinder harbor biome. Contains abundant lava and magma blocks. Abundant bubble columns add a minor challenge to swimming here. (Bracken)
-Cleaned a multitude of dimension biome references. (Conure)
PLAYER CHANGES
-Greatly improved enderling tp dynamic. Enderling tp indicator now has a visual cooldown animation. (Conure)
-Improved how the game detects effect changes as well as effect immunities. (Conure)
TEXTURE CHANGES
-Added camera overlay to blindfold, diving helm, cryolith helmet, night vision goggles, verdant helmet, and tinted glasses. (Bracken)
MOB CHANGES
-Fixed issues with mob movement in Brine. Jellyfish no longer fly out of the ocean. (Conure, Grandmaster)
-Improvements made to dunkleosteus AI. (Conure Grandmaster)
-Fixed issue with overspawning mobs in Brine. Inadvertently fixed other issues such as turtles not spawning in Brine. (Bracken, Conure)
-Fixed issue with overspawning glow squid in Underdark. (Bracken)
-Found and corrected obsolete .generic and .player attributes used in custom mobs. (Conure)
-Fixed issue with Brine mobs holding and using tridents. (Conure, Grandmaster)
OCTOBER UPDATE IS HERE!
Only works in 24w40a. I'll probably update again when the full release drops. But for now, I hope you guys enjoy!
ITEM CHANGES
-Removed glint from all verdant items (Bracken)
-Added glint to all lustra items (Bracken)
-Added food and saturation to all beverage items (Bracken)
-Added glowing effect to glow_berry beverage (Bracken)
-Added instant health effect to melon beverage (Bracken)
-Replaced base item for panacea spores with creeper eggs instead of pitcher plant pods. This way players in survival mode can only craft lustra items AFTER entering panacea and not just by following a sniffer around (Bracken)
-Added cryolith item upgrader. Found in the Viceroy boss’ hideout. Use with iron items and cryolith item to smith. (Bracken) -Added lustra item upgrader. Found in the deluge city structure. Use golden items and a lustra pearl to smith. (Bracken)
-Added power arms. Only accessible with commands. When equipped in the chest slot, allows the player to place blocks a much further distance away (Bracken)
-Added night vision goggles. Only accessible with commands. When equipped in the head slot, grants the player night vision (Bracken)
-Added golden horn item. When blown, all players flying with an elytra within a 100 block radius will temporarily have increased gravity and rapidly nosedive. Can be found in the Brine station structure (Bracken)
-Added golden horn texture. (Made by Yoann and graciously donated from Yoann and Tux via another project)
-Added bagpipe item. When blown, all nearby entities will have 20 seconds of strength x1. Found in the Underdark twice-abandoned mineshaft structure (Bracken)
-Added bagpipe texture (Again, made by Yoann and donated in conjunction with Tux)
-Added chisel texture. (Yoann the epic)
-Textured the nightfall elytra item and entity model to look like bat wings when equipped (Bracken)
-Textured the Glacium glider elytra item and entity model to look like frosted beetle wings when equipped (Bracken)
-Added copper armor (Bracken)
-Added cryolith armor textures (Bracken)
-Added verdant armor textures (Bracken)
-Added meteoric armor (Bracken)
-Added lustra armor (Bracken)
-Changed base item of unruly compass to a spider eye instead of apple. As a consequence, it now poisons you when you bite it. Honestly making it more realistic considering what normally happens to people that eat random metal objects (Bracken)
-Swapped lustra and copper base items. Copper can now mine anything a stone pickaxe can. Lustra is now only as good as gold (Bracken)
ENCHANTMENT CHANGES
-Added rending enchantment. Deal massive damage to any entities wearing an elytra (Bracken)
-Added infused mending enchantment. Only exists on verdant items (Bracken)
-Added decaying curse. Items lose durability over time when worn or held. Intended for upcoming Omnidrome material (Bracken)
-Added astuteness armor enchantment. Intended for upcoming Faewild material. Players passively gain xp when worn (Bracken)
-Renamed beneficial curses, enchantments that cannot be unequipped but assist the player (like poisoning and freezing) to “fixes” in all instances (Bracken)
-Reworked quenching enchantment to essentially provide protection x1, fire_protection x1, and the ability to extinguish nearby flames while walking. Can stack with either protection or fire_protection enchantments but not both (Bracken)
-Added infused frost_walker enchantment. Cannot be unenchanted. Intrinsic to cryolith boots. Also turns lava into magma blocks (Bracken)
-Added integrity enchantment. Drastically reduces the damage received by melee player attacks. Intrinsic to lustra armor items. Cannot be disenchanted. (Bracken)
-Flame walker fire is now activated by sprinting (Bracken)
-Added reverse thorn axe weapon enchantment. Rare chance of dealing bonus damage upon attacking. A thorns_hit sound plays whenever bonus damage is dealt.
-Huskiness and litheness enchantments now work on horse armor and apply the same stats.
-First draft for moon-based material enchantments developed. Experimental and highly complex at this point (Crim ascending beyond the scope of mere mortals as per usual)
LOOT TABLE CHANGES
-Reduced number of beverages in in most loot tables (Bracken)
-Added custom enchantments to loot tables in brine_ship, brine_raft, brine_station, fae_library, sanctum_den, sanctum_pillar, panacea_hut, omnidrome_library, underdark_spider_nest, and underdark_mineshaft. (Bracken)
-Added more iron items to Glacium loot (Bracken)
-Added more gold items to Brine city loot (Bracken)
ABILITY BOOK CHANGES
-Increased range of crimson spark (Bracken)
-Added void pull ability book. Only accessible with commands at this point. (Grandmaster)
BOSS CHANGES
-Fixed issue with Fae emperor bossbar not disappearing (Bracken)
-Fixed issue with sporangium bossbar not reappearing if the player fights the boss a second time (Bracken)
-Removed tetra slime summon upon sporangium boss death (Bracken)
-Added new slime loot structure. Summoned after sporangium boss is slain (Bracken)
-Added new magma loot structure. Summoned after thrall boss is slain (Bracken)
-Updated viceroy to have cryolith armor and Glacium glider equipped (Bracken)
GENERAL MOB CHANGES
-Used vanishing enchantment + hiding enchantment glint, on most custom mobs to prevent them from dropping heads when slain. Some mobs, mostly those generating within structures, may still drop heads when slain. (Bracken)
-Invisible vindicators in Sanctum can now use truelight glow books (Bracken)
-Ability book announcements now present when bosses like the viceroy, sporangium, and fae emperor use ability books (Bracken)
-Killing and elder guardian now drops map leading to Brine entrance portal structure. (Crim aka the GOAT)
-Fixed issue with glow squids and pufferfish spawning too frequently in the Brine. (Bracken)
RESOURCE PACK CHANGES
-Fixed issue with custom sun textures not functioning after 24w34a (Bracken)
-Fixed issue with biomes crashing the game if equipped with custom music. Added all of Arnold’s awesome music back in addition to several more biomes! WOOO! I MISSED HEARING YOUR MUSIC SO MUCH! (Bracken)
-Arnold’s Omnidrome piece has been equipped to play in several Omnidrome biomes. THANK YOU AGAIN ARNOLD! (Arnold Rynux)
WORLDGEN CHANGES
-Replaced redstone blocks at the bottom of the Brine with crying obsidian. Too much redstone! (Bracken)
-Removed bedrock layer from the bottom of the Brine to enable Void access (Bracken)
DIMENSION FUNCTION CHANGES
-Fixed issue with players taking massive fall damage after exiting the void. Assuming they didn’t end up in Pax or the Omnidrome (Bracken)
-Fixed issue with Sanctum dust storms not working (Bracken)
WE'RE SO BACK!
SEPTEMBER UPDATE
ITEM CHANGES
-Added shark tooth item. Can be used to create toothed swords or tridents. Found in the sponge tower.
-Added brine rod item. Can be used to craft tridents or brine foam. Found in the sponge tower.
-Added brine foam item. Can be used to craft drinkable beverages.
-Added 12 consumable beverages to the game. All only grant the ominous potion effect but future improvements are in the works.
-Added beverages to loot tables in Brine, Underdark, Faewild, Glacium, Panacea, and Void.
-Added crafting recipes for all 12 beverages.
-Added loot chest to Panacea hut structure.
-Added nonfunctional bagpipe, golden horn, and paintbrush items. Currently only accessible with commands.
-Added 1st draft chisel item. A tool that can be used to switch blocks between variant types (i.e. chiseled, polished, bricks, etc…) Currently only accessible with commands.
ABILITY BOOK CHANGES
-Crimson Spark now detonates with a tnt blast, becoming insanely more powerful.
-Xp cost of crimson spark has been increased.
BOSS AND MOB RELATED CHANGES
-Added searing surface enchantment x5 to Thrall crown and golden pants.
-Added searing surface enchantment x3 to Blightrider armor.
-Thrall has a new custom-textured head.
-Nerfed Thrall regen power.
-Thrall is no longer invulnerable while regenerating.
-Nerfed anti-fire resistance zone made by crown blazes.
-Fire aspect x5 added to Thrall’s Sai weapon.
-Added quenching enchantment to Viceroy armor.
-Added freezing enchantment to Viceroy weapons.
-Viceroy main weapon has been changed from a diamond sword to a cryolth sabre.
-Viceroy has a new custom-textured head.
-Pushback x2 has been added to all pieces of Fae Emperor armor.
-Unsung has a new custom-textured head.
-Spectrality enchantment added to Unsung’s Paxmaker sword.
-Each of the 8 spinning swords orbiting the Unsung boss now have a single enchantment of the following: Curse of Sentience, Defusing, Butchering, Lethargy Curse, Vanishing Curse, Devouring Curse, Fragility Curse, and Dullness Curse.
-Curse of sentience added to Disruptor Null weapon.
-Curse of sentience added to Fae Ranger’s Dreambow.
-Curse of maiming added to Project Ruination’s Shepherdess cloak and the existing, now redundant, negative health attribute removed.
-Valkyrie miniboss has a new custom-texture head and wings.
-Bats in the Underdark are now 5x larger.
ENCHANTMENT CHANGES
-Added Pugnacity dog armor enchantment. Makes dog do extra attack damage.
-Added Huskiness dog armor enchantment. Makes dog larger and have extra hp.
-Crim Added Trampling enchantment to horse armor. Allows you to damage small and medium-sized mobs by running over them with your horse.
-Crim added Litheness dog armor enchantment. Makes dog smaller, faster, and have massive fall damage reduction.
ADVANCEMENT CHANGES
-Retextured keystone advancement item textures for Glacium, Sanctum, Panacea, Underdark, and Pax.
-Added the following advancements to Dormis: Prison Tour, Another Inmate, An Awful Lot of an Alloted Lot, The Prison Dimension, Tactical Retreat, Translate the Slate, Name Game, Thrall of Fame, Bailed Out, Prison Break!, Deep Wisdom, Flare Warning.
-Added the following advancements to Glacium: Unbreakable Expeditionist, Frozen Tears, Cryolith Craft, Polar Vortex, Best Served Cold.
-Added the following advancements to Omnidrome: Adept Researcher, Vaporous Waves, Powledge is Knower, Book Thief, Omni-Powers, Test Tube.
-Added the following advancements to Panacea: Dauntless Survivalist, Verdant Craft.
-Added Eternal Walker advancement to Pax.
-Added the following advancements to the Sanctum: Nature is Healing, I'm Vengeance, Life Finds a Way, Dust Bowl, Anomalocarriage.
-Added the following advancements to the the Brine: Strong-hearted Voyager, Never Again, Darkness, Pearl of High Value, Lustra Craft.
-Added the following advancements to the Faewild: Elsewhere Wanderer, Buys No Better Treasure, Copper Craft.
-All Faewild advancements now grant xp when completed.
-Added the following advancements to the Void: The Space Between Spaces, Reverse Lootbox
BUG FIXES /GAMEPLAY TWEAKS
-Renamed Pax arc to Pax gateway.
-Removed infested stone from diorite sea biome.
-Nereids can hold their breath underwater for 40 minutes instead of 20.
-Old instances of Glacium weapons have been replaced with cryolith equivalents.
-Conure fixed issue with player heads dropping upon death.
-Crim removed trailing whitespaces in code.
-Crim Fixed issue with Abstraction enchantment only working on creepers.
-Crim improved boat vehicle detection.
-Crim improved enchantment directory organization.
BOY I SURE DO LOVE MAKING HOTFIXES
In a rush to release the last hotfix, I accidentally unleased an abomination of a structure test I had never intended to see the light of day.
Within version #110, a giant 5 block thick obsidian floor coats the entirety of the overworld at around y=15. This is obviously bad for anyone hoping to get diamonds from the overworld or just dig in general.
In addition, an obsidian ceiling exists in the nether at y=123, but is less obstructive given the nether's bedrock ceiling is already at y=128. Both obsidian structures have now been removed.
In other news, here are some new features I've been working on.
-You can now locate the Sanctum embassy and Omnidrome living palace structures with eyes of ender.
-Bedrock blocks are no longer immune to sculk spread.
-Cryolith base item has been changed from a repeating command block to a retextured/edited spawn egg. Don't worry it won't spawn anything if you click it (Unless you guys in the Discord have something in mind)
-Lustra pearl base item has also been changed from a command block (gross) to a spawn egg.
-Visit all underdark biomes advancement has finally been fixed.
-Fixed issue with Panacea rain event commands not working.
HOTFIX (again)
Ughhhhh! What now? Another crash-causing event has been discovered in the faewild. I've reworked the faewild malmsy candles again as well as nerfed the number of faewild trees. I've also gotten rid of all gravel in the faewild just as an added precaution. So sorry about this one guys!
HOTFIX UPDATE
Bug Fixes/Feature Tweaks:
-A critical issue with red poppy features in Pax caused games to crash whenever players got too close to the cenotaph biome.
-Another issue in which spider riding mobs spawned giant wither skeletons has been patched.
-Void mansion heartbeat sound now sounds more like an actual heartbeat
-Crim fixed issue with higher tiers of splintering enchantment not scaling
-Grandmaster fixed issue with Pax portal only working when two or more keys were equipped.
-Fixed issue with certain weapon buffs only activating when held in the offhand slot.
-Removed sand from Pax. (Just in case falling sand might cause lag)
Item Changes:
-Added cryolith item. (Texture by Bracken but all other Cryolith tools and armor textures by Yoann)
-Added lustra pearl item
-Reworked panaspores to have a non-duplicatable base item.
-Added 10 smithing weapon template items.
Recipe Changes:
-Added crafting recipes for verdant and cryolith armors.
-Added smithing recipes for bludgeons, bucklers, cutlasses, daggers, greatswords, katanas, rapiers, sabres, sickles, and warhammers for all variants. 110 recipes total!
-Added short spear crafting recipes for lustra, verdant, and cryolith variants.
Loot Table Changes:
-Replaced glacium swords, axes, and armor with cryolith variants in all instances.
-Replaced vitality armor with verdant variants in all instances.
-Cryolith can now be found in the Viceroy holdout structure. Diamond weapons have been replaced with cryolith variants.
-Lustra pearls can now be found in one of the suspicious sand blocks within the giant clam brine structure.
Enchantment Changes:
-Added new Quenching enchantment.
-Incorporated item-specific enchantments to cryolith tools: Curse of vanishing, Curse of Fragility, Freezing.
-Incorporated item-specific enchantments to cryolith armor: Curse of Vanishing, Quenching.
-Incorporated item-specific enchantments to verdant tools, Poisoning, Mending.
-Incorporated item-specific enchantments to verdant armor: Vitality, Mending.
Species Changes:
-Automechs now sink rapidly when in water.
OK FINE HERE'S THE 1.21 UPDATE
Before we get to the new stuff added, thank you's are in order for the dev team and all of the bugs that got fixed. Most were 1.20.6-1.21 transition related, other were fixes to the newer stuff. We fixed/improved…
-Fixed fae castle crashing game (Bracken)
-Restored frozen heart in Glacium tower (Conure)
-Activated giant death flowers in the crimson panacea biome (Bracken)
-Fixed Solatium Thrall dropping sand instead of fire (Bracken)
-Fixed Thrall not dropping loot (Bracken)
-Removed pool type features that crashed the game (Team effort)
-Astral potion fixed (Conure)
-Pax portal keys fixed (Conure and Grandmaster)
-Nightfall item improvements (Conure)
-Spelling fixes (Conure and Crim)
-Survival-specific selectors now include players in adventure mode. (Conure)
-Updated random number generation (Conure)
-Antivenom enchantment bug fix (Crim)
-Initiated effect permanence system (Conure)
-Replaced entire old jukebox system with updated version (Conure)
-Nereid effects swapped with more attributes. (Conure)
-Implementation of tick predicate system (Conure)
-Villain luck effects swapped with more attributes. (Conure)
-Updated Brine system, always a huge endeavor. (Grandmaster)
-Fixed Realmkeeper and Hunter attributes (Crim)
-Fixed team switching issue (Conure)
-Fixed living palace not spawning with boss (Bracken)
-Fixed Sanctum mini hanger not spawning with nightfall item (Bracken)
-Dweller gets no blindness in creative (Grandmaster)
-Added admin command to summon fae emperor boss (Crim)
-Falling to the void in the End dimension now takes you to the Void dimension (Conure and Bracken)
-Reformat and update item id’s (Conure)
Phew! Ok, and now on to the new stuff!
ENCHANTMENT CHANGES
Abstraction: Melee weapon enchantment. Hitting players with this enchantment depletes experience points from the target.
Antivenom: Armor enchantment that reduces damage taken from potions, thorns, or sonic attacks.
Boldness: Armor enchantment that increases player attack damage. Incompatible with protection.
Chiseling Curse: Intended for a future, “chisel” item to be added to the pack. It’s only a curse to prevent the ability from being removed with a grindstone. Pickaxes can switch stone blocks between variants. Clicking on stone bricks turns them into chiseled stone bricks etc…
Defusing: Melee weapon enchantment. Creepers hit with it don’t explode.
Dentine Touch: Pickaxe enchantment that turns bedrock into deepslate.
Devouring Curse: Sharp weapon curse that deals bonus damage to both the target and wielder.
Dullness Curse: Sharp weapon curse that reduces the damage inflicted.
Famine Walker: Boot enchantment that replaces water blocks with air and grass blocks with dirt.
Ferocity: Melee weapon enchantment that increases attack speed.
Float Walker: Boot enchantment that reduces the player’s gravity.
Flood Walker: Boot enchantment that replaces air with water.
Fragility Curse: Item curse that increases the rate at which durability is consumed. (Made by Conure)
Freezing Curse: Applies slowness effect. Intended to be added to future cryolith items. Only made a curse for technical reasons.
Guarding: Sharp weapon enchantment that reduces incoming damage (basically just the protection enchantment but for held weapons). Incompatible with sharpness.
Lethargy Curse: Sharp weapon curse that reduces attack speed.
Lifesteal: Bow enchantment that grants the wielder a brief burst of regeneration after hitting a target.
Maiming Curse: Armor curse that reduces wearer’s health by one heart.
Mortality: Deal bonus damage to non-player entities. Like smite but just against players.
Poisoning Curse: Applies poison effect. Intended to be added to future verdant items. Only made a curse for technical reasons.
Pushback: Armor enchantment that knocks away the attacker. Like thorns but with knockback instead of damage. Also knocks the wearer backwards but not as severely.
Searing Surface: Armor enchantment that burns the attacker. A simple enchantment but quite effective.
Sentience Curses 1-7: Items with this enchantment make noises when dealing damage. No strategic advantage or disadvantage, just goofy.
Shrewdness: Sword enchantment that grants extra experience after killing a mob.
Splintering: Bow enchantment. Targets struck will summon three arrows which may damage nearby entities. Also spreads flaming arrows and tipped arrows. (Made by Crim)
Spectrality: Sharp weapon enchantment that makes the target glow when hit.
Vitality: Armor enchantment that gives an extra heart to the wearer.
Wisdom: Pickaxe enchantment that grants extra experience when mining blocks.
SPECIES CHANGES:
Automechs have greatly increased health, increased step height, and now have innate knockback with their melee attacks.
Frostkin have increased step height, health and high sweeping damage ratio with melee attacks.
Dwellers have increased health.
Faefolk have decreased health.
Hunters have increased step height after eating apples.
Nereids have increased health, increased gravity, slightly reduced speed, and increased step height. Instead of having indefinite water breathing the time they can hold their breath is now 20 minutes.
Netherkin, Outlanders, and Realmkeepers have reduced health.
Realmkeepers have more absorption and retain absorption buff regardless of missing hp.
Villains have more health but are now attacked by polar bears, zombie piglin, and bees. I did try adding wolves to the list but it was too depressing having my own dogs attack me :(
DIMENSION CHANGES:
Copper ore now generates in the Faewild dimension.
Lapis ore generates less frequently in the Faewild.
Glacium block breaking speed attribute reduced in severity from -75% to -50%
RESOURCE PACK CHANGES Added 22 paintings to the pack. None of these can be accessed outside of commands.
-Accolade
-Bedrock
-Crossing
-Diamond ore
-End sky
-End
-Fae (by Tytoninae)
-Green
-Nether sky
-Nether
-Netherite block
-Oak planks
-Overworld Sky
-Overworld
-Roland
-Shallot
-Stanczyk
-Starry
-Swing
-Trisolde
-Water floor
-Zenobia
HOTFIX UPDATE
Critical problems from the last update have warranted the need for a hotfix. This version is for 1.20.6; however, a 1.21 update is planned for the very near future. Special thanks are in order for the newest member of our dev team, Conure. Thank you!
Conure's Edits:
-Renamed function dimension_commands/other/brine_brewing/ingrediants to "ingredients", and updated reference
-Added item modifier "decrement_count"
-Edited custom_potions functions
-Made brine brewing semi-advancement-driven
-Updated remove_all_scoreboards function
-Made enderdragon end key drop more advancement-driven
-Improved milk and honey technical advancements and functions
-Improved Frost Spite functions/predicates
-Edited ALL Loot Tables under the "item" directory (WOW)
-Reallocated functions used in ticking commands in item/main
-Added missing fragile weapon items advancement
-Removed unused/redundant predicates
-Fixed bug in the Faefolk join command
-Edited function player/coas/route
-Added a command to remove the player's team. Admins will now be able to type /function bracken:player/species/leave without being immediately added back to the same species
-Hunger-Speed commands now test a range of morph scores rather than each one individually
-Hunter tick execute command improvements
-Netherkin dimension attributes are no longer checked every tick
-Fixed bug where dying in one dimension and respawning in another dididn't trigger dimension_changed advancements
-Set up advancements that detect effects, detect immunity, and clear the effect if immunity is found. -Changed "slots"->"equipment" and "weapon.mainhand"->"mainhand" in several advancements
-Corrected multiple issues with "omnitrigger" advancements and their respective functions.
-"Alphie" dog command is now advancement-driven
-Reduced lag from display advancements
-Removed function entities/pax/pax_entities (unused)
-Fixed the "MIN function" error logs (WOOO! Huge relief!)
-Cleaned up the dimension tick
-Dimension attribute optimization
-Disabling unused code
-Fixed issues with enderling teleport not functioning in certain dimensions
-Optimized equipment detection
-Fixed function player/species/dweller/leave attribute command
-Fixed issues with multiple attribute modifier specifications in loot tables
-Fixed issues with the "fire_resistant" component in loot tables
-Fixed issues with calling nonexistent vanilla item components in loot tables
-Renamed predicate "random/2_in_3 copy" to "random/2_in_3"
-Fixed advancement bugs involving incorrect structure names
-Fixed the item icon specification in advancement the_faewild/theatre
-Updated all predicates to 1.20.6.
-Fixed bug with book_of_arbitruim/ask_race
Crim's Edits:
-Rename light predicates
-Nereid function/predicate improvements
-Remove italisation from locator map names
-Merge all the ability book mainhand/offhand predicates into one and remove the mainhand/offhand checks, instead using one single predicate for both cases
-Remove all mentions where the teams were necessary for the species to work, as promised by the config option that disables teams
-Hunter-apple bug fixed
-Fixed typos that broke Frostkin & Villain selection in species scroll
-Fixed issue with backstabbing armor stands / fishing bobber pvp
-Fixed species fruits
-Updated species books to new changes
-Renamed predicates
Bracken's Edits:
-Added giant dormant venthrub mob to the Panacea crimson_organism biome.
-Added 8 organ structures to the crimson_organism biome.
-Added giant Grimm wolf to the Faewild's wanderlight_woods and blackthunder_thicket biomes. Only spawns in newly loaded chunks.
-Added large Dire wolf to Glacium. Always spawns.
-Added daeodon pig to Panacea. Hoglins transform into them when it rains.
-Added giant invisible camel to Sanctum. Only spawns in newly loaded chunks within the no_mans_land biome.
-Reworked the perfect creeper in the creeper pyramid to be 2x bigger.
-Thrall now summons a large cloud upon death instead of tnt.
JUNE UPDATE
Managed to get one more update out before taking a summer break from working on the project. Here are the changes.
1.20.6 Update Changes:
This was a massive effort that took the majority of the month’s time and effort. Advancements, recipes, predicates, the pax portal system, tag instances, brine potion system, species fruits, metallic apples, ability books, dimension effects, mob spawning, boss fights, particle displays, admin commands, and several worldgen features had to be individually tweaked. A huge, HUGE thank you belongs to Grandmaster and Crimdev for joining me in this massive endeavor. I was pretty worried we wouldn’t be able to make it in time before my summer break started but WE DID IT!. I hope you guys enjoy the next three months and I’ll be back before you know it!
Item changes:
-Meteoric tool/weapon variants have been added. Meteoric items are a low-quality, unrefined variant of netherite. Meteoric weapons deal the same amount of damage as netherite and meteoric tools can break the same blocks that netherite items can; however, they have much less durability and are “heavy,” meaning they reduce the player’s attack speed when equipped to the mainhand.
-Lustra items have been buffed to have a durability of 3,000. (As a point of reference, netherite has 2,032)
-Copper weapons/tools have been reworked to deal ½ heart less damage but now have more durability.
-Bejeweled apples have been nerfed to grant 27 points of experience rather than 3 levels of experience when eaten.
-Metallic apples can now always be eaten even when the player has full hunger.
-An unruly compass can be crafted like a normal compass but just with copper ingots in place of iron.
-Lustra pearl texture has been added to resource pack (no item yet).
-10 weapon trim textures added to resource pack. (Yoann the GOAT!)
Recipe changes:
-Spears are now craftable with two sticks and a tip material. Similar to how a shovel is crafted, except the ingredients are arranged diagonally. All spears have the same durability as a wooden sword, regardless of what the tip is made out of. Spears have +2 increased range and the same amount of attack speed as an axe.
-Meteoric tools/weapons can now be crafted with netherite scrap.
-Copper tools/weapons can now be crafted with copper ingots.
-Crimdev made custom trim designs available via admin commands. (Wooo!)
-Attribute buffs granted by custom weapons like the katana, sabre, buckler, cutlass, warhammer, and bludgeon are now properly working. Buffs also now stack, incentivizing the player to dual-wield. (It’s a proven fact that holding two katanas makes you run faster!)
Dimension Changes:
-Slowness effect has been removed from Dormis and replaced with a movement speed reduction attribute and increased gravity attribute.
-Players entering Glacium now have a reduced armor toughness and reduced block breaking speed attribute. Really fun dealing with obsidian there :)
-Omnidrome jump boost effect replaced with massively increased safe damage fall attribute. Block interaction range has also been increased.
-Players entering panacea now have a reduced armor attribute.
-Block break attribute has been massively increased in Sanctum.
-Pax slowfall effect replaced with reduced gravity attribute and massively increased safe damage fall attribute.
-Pax weakness effect has been replaced with reduced attack damage modifier.
-Faewild sneak slowfall effect has been replaced with reduced gravity attribute and increased safe damage fall attribute.
-Faewild Jump boost effect replaced with increased jump strength attribute.
-Varskspace speed and jump boost effects are replaced with gravity, movement speed and jump strength attribute modifiers.
-Void now has a greatly reduced gravity attribute and increased jump strength attribute.
Species Changes:
Automechs are now 50% larger than the default player scale. Being three blocks tall, they can no longer fit under two-block high openings.
-Dwellers are now 25% smaller than the default player scale. Haste has been replaced with a buffed block break speed attribute.
-Enderlings are now 25% bigger. They can still fit under two-block high openings if they sneak. Enderlings also now have 15% increase attack range. (long arms)
-Faefolk passive xp earning nerfed.
-Frostkin size increased by 32%
-Humans no longer receive unlock in other dimensions. (It already didn’t do much)
-Hunters change sizes after eating certain foods. (Apples producing the largest results)
-No changes to Nereids.
-Netherkin are 10% smaller than the default player scale but have 20% more attack speed.
-Outlanders are now 35% smaller but have 25% bonus block interaction range. They can now turn invisible any time they sneak.
-No changes to Realmkeepers.
-Villains are now 10% larger.
Boss changes:
-Thrall boss now more dynamically chases the player instead of problematically staying in one spot.
-Thall is now equipped with a sai weapon in its main hand and deals massive damage.
-Removed crown blazes from top of thrall’s head. Instead, the thrall has a new attack where it spawns a single, giant blaze. The blaze has increased hp and damage. It also removes fire resistance from players from within a 20 block radius until slain.
-Upon death, the Thrall no longer spawns a giant, exploding fireball. Instead, it flings 8 falling TNT blocks away from itself.
-Instead of summoning a chest containing loot upon death. The Thrall just drops the loot.
-Varsk lighting spawner generates higher up and is encased in obsidian rather than bedrock.
Bug Fixes/ Tweaks:
-Sound intensity has been nerfed for whirlwinds in Sanctum.
-Varskspace thunder sounds are less frequent.
-Non-stop bubbling water sounds removed from the Brine biomes.
-Loud cricket swarm sounds removed from Faewild.
-When it rains in Panacea, spiders ridden by gothrum warriors are now twice as large and have 2x the hp.
-Brine nautilus are now also 2x as big.
-The custom weapons all had issues with attack speed being crazy fast. That has been fixed.
-Enchanted golden apple and trident are no longer craftable.
-Sai nerfed to deal 10 hunger damage to the wielder when used.
-Katana and Sabre speed bonus nerfed.
-Fixed issue with insane number of zombie horses spawning in the Panacea Jungle.
-Temporarily removed custom music from pack but will add them back in with the latest sound playing updates released by Mojang.
-Grandmaster nerfed effects granted by love arrow.
-Cleaned up many unused features and carvers from the pack.
-Bygone viceroy holdout structure moved to destitute garrison biome.
-Fixed Bobbit worm not attacking player and made him even harder to detect.
-Fixed issue with bludgeon weapons not showing up in loot tables.
MAY UPDATE
Tried my best to get the 1.20.5 changes out in time but couldn't. Maybe I'll try to make an early update this month if I can. In other news, here are the latest 1.20.4 compatible changes.
Brine Changes
Brine terrain now more closely resembles aquatic mountains rather than the former, vertical pillar-like style previously used. This was to both improve the overall aesthetics of the dimension, as well as make traversing the realm more pleasant for players.
The Brine now has an ocean floor, although it may still be possible to infrequently find small gaps where one can escape into the Void.
Islands now generate with less frequency and with greater distance between them.
The Brine's global sea level has been reduced by 24 blocks.
Brine structures spawn rate nerfed to accommodate worldgen changes
Dunkleosteus loot added.
Biome Additions
Two new biomes have been added: The crimson organism is found in Panacea oftentimes close to the creeper dominion biome. The sky, water and land is tinted blood red-here and no mobs currently spawn there.
The grand machair biome is found within Pax. It features stepped paddy fields for growing water-loving plants.
Additional changes are expected for both biomes.
General Changes
Sai weapon concept nerfed to deal two hearts to the player when wielded.
Crim rectified issues within the proposed custom trim system. (Currently only obtainable with cheats.)
Bludgeon item loot now properly generates.
HOTFIX UPDATE
A critical issue with Brine player teleportation has persisted throughout the #103 update sending players hurtling into the void after entering the far proximity of specific mobs in the Brine dimension. Thanks to Grandmaster, this issue has been fixed. In addition, here are the latest update changes made to the pack.
Weapon Changes
-Early draft for a new, powerful weapon has been added to the game. The Sai deals a whopping 30 damage but hurts the holder every time it is used. Every hit deals one heart of damage to the player regardless of armor level. Future buffs/nerfs may be incoming. At this point, the weapon can only be obtained with cheats. Sulf provided the core code for the weapon's dynamics.
-Sai texture has been added to the resource pack.
Biome Changes
-Two new Patron voted biomes added to the Underdark.
The diorite sea biome features lush cave vegetation and copious amounts of diorite. Hypothetically, if we were to put an Underdark trading center somewhere, it would be here.
The sulfur caldera biome includes dripping yellow concrete and concrete powder features, blue flame patches, and naturally spawning blazes.
-Nerfed size of Underdark stalagmites and panacea swamp trees to reduce lag.
-Reworked panacea wildflower bog biome. Fixed issue where trees would spawn with a cut off bottom.
-Reworked panacea quicksand springs biome. Fixed issue where trees displaced local ground terrain.
APRIL UPDATE
4-8-24 Hotfix
-Fixed issue where players entering Brine would immediatly get teleported into the void.
Sanctum Changes
-Patron elected biome has been added to Sanctum. The toxic playa is a junkyard biome that includes abandoned anvils, trapdoors, buttons, cauldrons, lighting rods, hoppers, observers, daylight detectors, and other collectible blocks. This biome is a result of floating garbage patches that settled after Sanctum's oceans dried up.
-Giant anchor structure has been added to toxic playa biome.
-Features in the rubbleworks city biome have been reworked to look more city-like.
-Sanctum post structure now generates in the rubblework city biome.
-Sanctum marauders generate much more frequently in the rubblework city biome.
Glacium Changes
-Patron elected biome has been added to Glacium. During development, there were too many cool concepts to ignore, so I made two more.
The 3 new biomes added to Glacium are…
Destitute bastille: A city biome containing hostile mobs, lava pools, and blue fire pillars. Gathheim: An uninhabited biome completely covered in deep layers of powdered snow. Arctic knolls. A biome dotted with patches of thawing ice and plant life.
-Glacium platform structure added to destitute bastion biome. Useful for traveling large distances in Glacium, assuming you avoid any mobs that could knock you down.
General Dimension Improvements
-Pax biome distribution reworked to have smaller sized biomes.
-Brine biome distribution reworked to have smaller sized biomes.
-Added sunken ships structures to Glacium, Brine, and Panacea.
-Added ruined Nether portals to Glacium, Faewild, Underdark, and Sanctum.
-Removed mineshafts from the Brine. -Structures folder reorganized.
Book Buffs/Nerfs
-Adamantium will book has been reworked. Instead of applying wither it will deal 18 damage points to the user. This is to prevent spamming as the player will need to regen hearts before using again. The damage the book deals cannot be blocked by resistance effects. Resistance effect duration has been nerfed from 20 seconds to 15.
-Kill ability book has been reworked. Instead of applying effects it will summon a small death cloud that grants instant damage. This was done to nerf the strategy of using the book with a totem of undying to win every fight. Now, players holding a totem of undying will still die. The death cloud initially starts with a radius of one, but the cloud expands by one block every time a player gets killed by the cloud. If the kill book is used within a group of many, densely-packed players it can be absolutely devastating.
-Species beginner book now disappears after being used.
Texture Pack changes
-Missing Paxmaker sword texture restored.
-Paxmaker textures now display consistently across both vanilla and optifine use.
-Yoann added 14 new weapons textures and one new book texture. The dude’s a beast! New items expected soon.
Grandmaster’s Extensive Improvements
The following changes were ALL made by Grandmaster. Wow dude. I got tucked out just by documenting them!
-Brine biome sound fixes
-Advancement name organization
-Added brine entity movement commands
-Improve ability book commands
-Improved omni trigger commands
-Added 20 tick cooldown to most books
-More summonable custom mobs under admin commands
-Updated species descriptions in the beginner book
-Added teleport commands to omni trigger list
-Dimension command improvements
-Boss tick functions improvements
-Mob tick functions improvements
-Active item functions improvements
-Species functions improvements
-Pax portal bug fixes. The portal no longer needs a lever "warmup' to work properly.
-Added more missing items to loot tables
-Loot effect items fixed
-Removed step sounds from Dormis biome
-Brine mob generation tweaks
MARCH UPDATE
Weapon Changes
Added 99 weapon/tools to the pack. They include 11 new weapons types, each of which has similar stats to a sword but with small attribute buffs.
-buckler: +armor/-attack damage
-cutlass: +armor
-dagger: +attack speed/-attack range (wip)
-greatsword: +attack range (wip)
-katana: +movement speed/ -jump strength (wip)
-mace: +knockback res
-rapier: +attack speed
-sabre: +movement speed
-short spear: +attack range (wip)
-sickle: +attack damage
-warhammer: +knockback res/-attack speed
Each of the weapons come in the 6 standard variants, wood, stone, gold, iron, diamond, and netherite. In addition, the weapons also come in two extra variants, copper and lustra.
Copper weapons have similar stats to gold but produce the damage output of iron.
Lustra weapons have similar stats to netherite but produce the damage output of gold.
The axes, hoes, pickaxes, swords, shovels also come in copper and lustra variants.
The 99th item added is a toothed sword. It has the stats of a wooden sword but with diamond-level damage.
Item changes
Added bejeweled, copper, iron, and carbon apples. All grant brief regeneration when eaten.
-Bejeweled apples grant three levels when consumed.
-Copper apples grant the health boost effect for 2 min.
-Iron apples grant +8 armor for 2 min.
-Carbon apples grant the greatest amount of saturation for any food item; however they also grant 2 min worth of the wither effect. Much like cookies, they taste better with milk.
-Added all of the species fruit items Yoann designed to the Pax double tree loot table. Pax trees now come with three decorated pots. There's no telling what fruit you'll get after breaking one! Each of these fruits, when eaten, will change your species. The book of arbitrium has been removed.
Added the unruly compass and broken compass. If you try to eat the unruly compass it will explode and transform into a broken compass. The player and all nearby players will be granted a mysterious effect that influences the weather. Broken compasses are useless at this time.
Added Varskstorm
Thanks to Crimdev, a new means of getting into varskspace has been added.
If it rains or storms while a player has the unruly compass effect, strange lightning bolts and particles will appear around the player. Arnold's Varskspace track will also play if enabled in the config options. If you get struck by these special bolts, you will be transported to the Varskspace dimension. Drinking milk or honey will remove the compass effect and end the varskstorm. In turn, so will dying or getting sent to Varskspace.
This took an incredible amount of talent and effort to pull off, so special congratulations are in order for Crim! You did awesome my man!
Dimensional Travel Changes
-The tinted glass cube that generates around the player after void traveling has been reverted back to obsidian. (void travel nerf) The cube, at least, now spawns with torches inside.
-Glacium towers no longer grant mining fatigue, but slowness instead.
-Players climbing up to the Nether from Sanctum now experience changes in gravity. Getting progressively more jump boost and slowfalling as they reach higher y-levels. Eventually, players at y=235 will get the levitation effect and ascend upwards until they reach the nether. Players that wish to descend, can simply hold "sneak" to sink down again.
Advancement Changes
Pax now has the following 9 advancements
-Realm of Peace
-Season of Respite
-Season of Harvest
-Season of Burgeoning
-Season of Renaissance
-Place of Former Dreaming
-I think. I am.
-A Change of Heart
-Separate Ways
Omnidrome now has the following 7 advancements
-Realm of the false Mods
-Welcome Guest
-Under Construction
-Keeping Inventory
-Rogue Navigator
-Cyborg Bug Barge
-Induced Apoptosis
Crim's Ambience Changes
-Old unincorporated ambient sounds composed by Jorick S. have finally been added to the Faewild
-Improvements made to the crystal caves ambience.
-Improvements made to the Brine's aquatic ambience.
-Improvements made to Sanctum ambience.
-Much needed improvements made to Void ambience.
All of the following was done by Crimdev. The dude is a madlad. Definitely getting a biome named after him.
Bug Fixes
-Crim fixed glitchy species book left in boat parting structure.
-Crim improved config system
-Crim made improvements to the Outlander backstab ability.
-Crim fixed issue with Pax-Faewild travel leaf platform spamming leaves.
-Fixed issue with void bomb item not granting any effects.
-Buffed Sanctum embassy dark fog spawner to grant same effects as void bomb.
-Worldsoar omnitrigger fixed
-Dormis cage loot error fixed
-Removed dunkleosteus structure remnant
-Removed faewild wall remnant in glacium wall structure jigsaw blocks
FEBRUARY UPDATE
FAE EMPEROR A new boss has been added to the Faewild castle. The Faewild Emperor is found sitting on the main throne at the center of the castle. Approach him and he will attack with swarms of minions!
The boss has 6 abilities it uses in combat.
- Worldsoar ability
- Ink heart buff
- Arrow rain
- Guard summon
- Phantom summon
- Harming potion toss
The four shields orbiting the emperor briefly lift for most attacks. Xp bottles are dropped by the boss for most attacks.
Upon defeat, the boss drops armor enchanted with mending, thorns, and binding, a worldsoar ability book, a forbidden golden shovel, and 120-150 xp bottles.
UNDERWATER BRINE CITY A community voted mega structure has been added to the bracken pack. Welcome to Deluge city. Once heavily populated by Nereids, the city has since become a ghost town. This massive complex includes a central ziggurat-like garden surrounded by twisting roads and houses. Many dunkleosteus lurk in the area, but the abundant potion loot is worth it! Future additions/changes are still in the works (including a serious dunkelosteus nerf) so stay tuned for more!
GENERAL CHANGES
-Small wall structures have been added to Glacium's fractured wastes biome.
-Nerfed number of Fae Rangers spawning in clandestine castlegrounds biome.
-Nerfed health of Fae Rangers from 50 to 20 hearts.
-Added lantern feature to clandestine castlegrounds biome.
-Water in pax no longer withers Netherkin and Enderlings. Instead, it grants regeneration and slowfalling to all players. (The slowfall effect limits players from taking damage after falling into the faewild}.
-Reworked ruin processor and added it to ancient structures for a more weathered look.
-Replaced loot-containing dispensers with decorated pots for Sanctum structures.
-Adjusted Sanctum loot tables for decorated pot changes.
-Added 4 armor trims and netherite upgrade to Sanctum loot.
-Updated fae village to include extra sellable items.
-Added more fae traders to fae village.
-Added more mad fae knights to fae village.
-Removed phantoms and endermen from the Brine's indigo median biome.
-Dunkleosteus now only found in deluge city.
MY EPIC DEV TEAM'S CHANGES
-Crimdev has improved the Void random teleport system. Besides being more efficient, there is now an equal chance to arrive in any dimension.
-Crimdev has added hovertext to both the species book and beginner book. (Also thank you to Jakerson_ for suggesting it on the discord!)
-Thanks to Grandmaster, italicized custom potion text has been fixed.
-Grandmaster nerfed Polyfolus miniboss and added efficiency improvements to how it duplicates.
-Efficency improvements made to omni-command functions folder by Grandmaster.
Yoann retextured species beginner book to be a scroll. (Future species changes on the way!)
Yoann added new species-themed fruit textures to the resource pack. Not attainable at this point without cheats.
HOTFIX UPDATE 1.20.4 changes have introduced a bug in both the Unsung and Sporangium bosses, preventing them from working. This update fixes that.
Additionally, this version includes developments on the newest fae emperor boss. Consider this a teaser for things to come. Keep in mind there's still a lot for me to do.
JANUARY UPDATE
OMNIDROME CHANGES:
-Locked POWER type omni commands. Players unlock each ability when they use that specific ability book for the first time.
-Locked SUMMON type omni commands. Players unlock them by slaying the mobs inside containment tube structures.
-Locked SUMMON.pulse, SUMMON.lightning,and SUMMON.construct omni commands. All are unlocked after defeating the Project Ruination boss.
-Locked ENABLE/DISABLE.flight, ENABLE/DISABLE.sprint, and SUMMON.disruptor_beam omni commands. All are unlocked after defeating the Disruptor boss.
-Locked BUILD/CLEAR type commands. Players unlock each by visiting differnt Omnidrome biomes.
FAEWILD CHANGES:
-Ranger miniboss now spawns rarely in the Faewild. The mob has the base properties of a skeleton, but comes equipped with armor, increased health, greatly increased follow range, and a bow enchanted with punch x10. Also uses poison arrows and is commonly found riding a spider.
-The faewild castle has been reworked. A huge congratulations is in order for Dr. C for decorating the interior of the castle and making the castle feel lived in. From adding a massive library with spiraling staircases, to decorating the throne room with an intense parkour challenge, your interior decorating skills show no bounds. I know this was an incredibly involved and time-consuming task, but you did it with flying colors. Thank you so much! Three cheers for Dr. C!
-Added 6 different kinds of loot chests to the fae castle. Prison, castle, garden, troop, kitchen, storage, and library. Library loot contains a large collection of enchantment books.
-Fae Rangers now frequently spawn in the clandestine castlegrounds biome. Several persistent fae rangers have been added to the castle.
-Added fae traders (and a few normal villagers) to occupy the castle. Most fae traders there have an extra trade option that will let the player earn more xp bottles.
-Added four armor stands to the castle structure which grant a massive damage boost to all entities within 200 block radius. Fae rangers can typically kill a player in full diamond armor with two hits when this buff is active. Players can choose whether or not to destroy the stands or play the game with them active.
-Added four lever rooms stacked above the throne room. The purpose of these rooms is to help the player locate the strength-granting armor stands. In each of the rooms is one special lever that will cause an armor stand to glow. Four rooms, for four stands. The levers will also produce a note block sound when activated.
SPECIES CHANGES
-Dwellers are not granted the blindness effect when in sunlight if they are wearing pumpkin or helmet.
-Nereids and Frostkin are not exhausted when in a sunny, dry biome if they have a helmet equipped.
-Realmkeepers will not receive the absorption effect if they have a helmet on.
-Realmkeepers no longer receive the weakness bane when wearing armor above gold level.
-Realmkeepers no longer receive an absorption buff in full gold armor.
-Anti-starvation saturation buff has been removed (again) from the Outlanders and given to Frostkin.
-Frostkin are now immune to the wither effect effect from all sources but are granted instant damage when on fire.
MISC. CHANGES
-Exit for omnidrome exit portal finished.
-Fixed unactivatable ruination boss.
-GM rectified the majority of brine potion issues that came with the 1.20.3 effect syntax changes. WOO!
-No resource pack changes.
HOTFIX UPDATE
-Updated data and resource pack to 1.20.4
-Removed Automech saturation and speed buff in Omnidrome (new buffs to come with Omni trigger system)
-Added endstone brick outline to cube/road omni build commands.
-Changed particle trail effect for super sprinting and Distuptor sprinting.
-Reworked features in the Omnidrome's archivistory biome.
-Added grass/crimson nylium/mycelium topsoil layers to archivistory biome.
-Slimes, dolphins, and frogs now spawn in the archivistory biome.
-Nerfed crimson spark to have a locked activation range of 5 blocks away from the player. Reduced xp cost to 1 level.
-Nerfed frostlock ability to activate centered at the player's position.
-Fixed issues with library loot table generation.
-Omnidrome container structures now come in 8 variants, most with a mob trapped inside.
-Varskspace spires now (rarely) spawn in almost every dimension.
-Void is no longer ultrawarm
-Fixed issue with Project Ruination boss not spawning
DECEMBER UPDATE
Discord Voted Mega-Structure Changes
Rough draft of the aquatic city has been saved in structure files. However, expect to see large changes in further iterations. (Not a fan of how it looks so far but I'm on to something I wanna try)
Varskspace Changes
-Added another Varskspace spire variant, one containing a custom music disc with Arnold Rynux's Varskspace track.
-Removed lighting trap from Varskspace spire variants.
-Fixed misnamed Travel call ability book in spire loot.
Sanctum Changes
Added three new ruined building structures to sanctum
- a broken pipe turned makeshift shelter
- a frayed building with an invisible blaze spawner
- a large building with a circular stained glass window.
-Moved Sanctum gear structure to rubbleworks city biome
-Fixed lightning spawners in Sanctum embassy
-Added Omnidrome entrance portal to Sanctum embassy. (Currently non-functional). Textures and portal animation done by our talented artist Yoann
Omnidrome Changes
-Added ALL ability books to the Omnidrome library's loot table.
-Added more enchantment books to the library's loot table but reduced the number of occurrences which loot will generate.
-When in the Omnidrome, experience orbs near the player will rapidly decay.
-Added in Realnemisc's Omni command system (THANK YOU BTW) and equipped it with 48 functional trigger commands usable by players without cheats enabled so long as they remain inside the Omnidrome dimension.
- 11 Build commands: Either utilizes the fill command or places a feature at the wielder's location
- 2 Clear commands: Clears away blocks.
- 12 Summon commands: Either summons attacks or mobs. Theoretical mobs have reduced health points
- 4 Enable/disable commands: Toggle doff or on sneak flight and sprint speed abilities. Players using sprint speed now leave a barrier particle trail behind them
- 19 Power commands: Activate ability book powers without the need for a book. Still requires the same amount of experience points to use. Automechs have access to all powers but all other species can only access two.
The Omni-command system is still being developed and will undergo nerfs in the near future as each command gets "locked" behind a specific achievement. In the meantime, enjoy them in their un-nerfed state.
FINAL NOTES
No required resource pack updates required, still using version 42.
Expect to see a hotfix coming soon, as we try and get things updated to 1.20.4
NOVEMBER UPDATE
Panacea Changes
Added large brown and red mushrooms to polypore plains
-Added crops to Panacea biomes to make it more survivable.
potatoes added to bamboo valley
melons increased in hungering jungle
beets added to horsetail tropics
wheat added to quicksand springs
sweet berries added to ravenous greenwood
carrots added to sweltering swamp
Omnidrome Changes
-Added note block tubes to Omnidrome's stanterion biome.
-Tweaked cyber trees in fabricylum biome.
Pax Changes
-Added beaches to bottommost layers of terrain
-Added parting boat structure to petal grove biome
-Added invisible walkway structure to sky garden biome
Sanctum Changes
-Added fire patches to voidship harbor biome
-Added tropical fish to voidship harbor biome
-Added sanctum storm event. Whenever it rains, players and Sanctum will need to seek shelter to avoid trouble!
-Added whirlwinds to no man's land biome. Players who get too close will be launched high into the air.
Misc. Changes
-Added Outlander tent structures to Overworld, Brine, Faewild, Glacium, and Sanctum
-More chickens spawn in Faewild foison fields biome
-Campfires protect players from Glacium storms with a larger radius
-Realmkeepers retain absorption hearts at lower light levels
-Added frogs and axolotls to Panacea, the Brine and Faewild
-Added donkeys to the Underdark
Dev Developments
-Sulfenir added music disc that plays Arnold Rynux’s Varskspace track. Nice.
-Sulfenir added 8 drafts for new epic items (currently only accessible with cheats). Double nice!
-Yoann designed an animated Omnidrome portal texture (currently only accessible with cheats). Fantastic!!!
-A new contributor has joined. Welcome Jackerson!