This isn't an April Fools joke, I promise.
The Config Update
- Added a proper config to the mod version at
config/tectonic.json
, with three categories to play around with.- Legacy: Controls the legacy mode, which was introduced earlier in v2.1 to allow safe upgrading of Tectonic v1 worlds.
- Features: Allows some features of the mod to be toggled on and off. This includes deeper oceans, underground rivers, lava rivers, and desert dunes.
- Experimental: Adds some extra configuration options just for fun. It includes the following:
- An increased height setting, which will increase the overworld's build and generation limits to y640.
- A terrain scale setting, which will vertically scale the terrain by a given factor. Combined with the increased height setting, you can make mountains stretch to over 500 blocks tall.
- A horizontal mountain scale setting, which horizontally scales mountains (how shocking). This can make mountains thicker and more spread out.
- On top of these three categories, there's a setting for if the mod is enabled. Tectonic will lie dormant and not affect the game if this is turned on.
There's been a lot of backend work going on to make the update possible. As a result, there's been some merges and splits of mod jars.
a. The multi-loader 1.20.1 and 1.19.2 versions have been split into separate Fabric and Forge versions.
b. The Fabric 1.19.3-1.20.1 and Fabric 1.20.2+ versions have been merged into a single version.
- When deeper oceans are enabled, ocean monuments will generate 30 blocks lower than in vanilla.
- Fixed an issue where Badlands biomes above y256 were covered in Orange Terracotta.
- Reworked desert dune generation to be a lot more common and more "dune-y".
Several fixes!
- Fixed Large Biomes/Superflat not functioning (All mod versions)
- Fixed Forge 1.20.2+ crashing on startup
- Fixed an issue with hardcoded seeds (again) on Forge 1.18.2
- Tweaked oceanside cliff generation
- Even less snow should generate than before. There's still a very small amount, which is fixed if you have Lithostitched installed.
- Cliffs generally will generally stop closer to oceans, preventing too much land biome "spilling" into ocean terrain
- In addition to the previous change, ocean biomes will generate farther into cliffs near sea level, further reducing spillage
- The bottom layer of cliff carving has been raised, preventing weirdness with ocean biome terrain generating higher than where cliffs carved down to
- Steep cliffs similar to the ones in vanilla will also generate alongside the "carved" cliffs
- Signficantly reduced the amount of Lush Caves leaking onto the surface near underground river entrances
- Removed invalid license file (All mod versions)
- Removed discord link (All fabric versions)
Massively improved mountain generation to be less spiky and more like proper mountains, thanks to HB Stratos!