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Physical Falling Trees

Physical Falling Trees

Cut down all the trees! Down with the floating trees!

44.9k
124
Game Mechanics

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.4

Platforms

Data Pack
Fabric
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Antoha256M
Antoha256M Owner

Details

Licensed CC-BY-NC-ND-4.0
Published 2 years ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

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Useful fixes

by Antoha256M on Apr 4, 2025
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No stained leaves

by Antoha256M on Apr 4, 2025
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Without RP (no stained leaves)

by Antoha256M on Apr 4, 2025
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Useful fixes

by Antoha256M on Apr 4, 2025
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  • Fixed the sneak check. Now, from the mined wood block, the nearest player will additionally be checked for the absence of a sneak.
  • The attached vines to the blocks will be replaced with air when the tree is cut down. This is done to reduce the number of sounds and particles of destroyed vines.

Without RP (no stained leaves)

by Antoha256M on Apr 3, 2025
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  • Added support for new blocks from 1.21.5 drop;
  • There is support for the CraftMine Update April Fools snapshot!

Techinal part:

  • The features of the test tree function have been expanded, use the /function physics_of_falling_trees:temp_tree {state:-1} command to help.

Spring to Life!

by Antoha256M on Apr 3, 2025
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  • Added support for new blocks from 1.21.5 drop;
  • There is support for the CraftMine Update April Fools snapshot!
  • Now the color of the leaves in the non-vanilla biome will be the default as in the plains biome.

Techinal part:

  • For non-vanilla biomes, the #physics_of_falling_trees:biome_leaves_color function tag has been added, with which you can add colors to custom biomes in your datapacks.
    • The format of the color defenition command is
    • execute if biome ~ ~ ~ <biome_id> run return run data modify storage midwut:main output set value <deciaml_color_format = R * 65536 + G * 256 + B>
  • The features of the test tree function have been expanded, use the /function physics_of_falling_trees:temp_tree {state:-1} command to help.

Without RP (no stained leaves)

by Antoha256M on Feb 2, 2025
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Fixed the pale trees!

by Antoha256M on Feb 2, 2025
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  • Fixed the transformation of pale leaves into blocks.

    Note: I had completely forgotten about the pale garden lol.

  • Now the creaking heart is considered a log and an ordinary tree can fall together, but if the player place the heart himself, it will not be natural and will not be considered a block of tree.

  • Dev note: Now the placement of the leaves block is not individually linked to each id, a macro is used to place the leaves. This means that leaves from mods should be supported by default.

Without RP (no stained leaves)

by Antoha256M on Jan 22, 2025
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This is a stripped-down version 2.0.1 that does not include stained leaves!

  • Fixed a error in the logs: Unknown biome, defaulting to plains

Fixing one error

by Antoha256M on Jan 22, 2025
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  • Fixed a error in the logs: Unknown biome, defaulting to plains

Without RP (no stained leaves)

by Antoha256M on Jan 1, 2025
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This is a stripped-down version 2.0 that does not include stained leaves!

  • Added a new mechanic — falling tree under gravity;
  • Added support for stained leaves depending on vanilla biomes;
  • Optimized the transformation of a tree into a falling tree;
  • Fixed bugs with the initial falling tree block.

Stained Leaves and Gravity!

by Antoha256M on Jan 1, 2025
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  • Added a new mechanic — falling tree under gravity;
  • Added support for stained leaves depending on vanilla biomes;
  • Optimized the transformation of a tree into a falling tree;
  • Fixed bugs with the initial falling tree block.

For devs: there are 5 stained leaves in total (oak, jungle, acacia, dark_oak, mangrove leaves), by default they do not support other models from vanilla blockstates, you need to go to the physical_falling_trees/items/leaves.json path in the file and change the paths to the models depending on your goals.

A lot of fixes and optimizations

by Antoha256M on Sep 8, 2024
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  • Version 1.6.0 was deleted because there were a lot of bugs and the datapack did not work correctly.

  • One datapack for different versions!
  • Optimized the tree search;
  • Optimization of the game difficulty check;
  • Fixed the search for the hardest side;
  • Fixed the placing of blocks when transforming a tree into real blocks;
  • Fixed a bug where trees considered a layer of snow to be a solid block.
  • Support for any blocks, BUT so far without blockstates and nbt, only id.

All you need to do is add the block id to the nether_logs/logs/base/deform_blocks/nether_leaves/leaves/others block tags in physics_of_falling_trees namespace;

  • Added the function of placing a tree for debug:

function physics_of_falling_trees:temp_tree {state:<a number from -1 to 3>}

Fixed one bug

by Antoha256M on May 24, 2024
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  • Updated to 1.20.5 and 1.20.6.

Fixed one bug

by Antoha256M on Feb 12, 2024
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  • Fixed a bug, at the beginning of the game until you hit the shift, you couldn't make the tree fall.

V1.5.1 for 1.19.4 - 1.20.2

by Antoha256M on Feb 12, 2024
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  • Fixed a bug, at the beginning of the game until you hit the shift, you couldn't make the tree fall.

V1.5 for 1.19.4 – 1.20.2

by Antoha256M on Dec 9, 2023
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  • Now, with the shift clamped, you can safely break the blocks of the tree, the tree will not fall!

V1.5 for 1.20.3 – 1.20.4

by Antoha256M on Dec 9, 2023
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  • Now, with the shift clamped, you can safely break the blocks of the tree, the tree will not fall!
  • Due to minecraft version 1.20.3, the id of the grass block has been updated to short_grass.

V1.4.2 for 1.19.4 – 1.20.2

by Antoha256M on Nov 21, 2023
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  • Fixed bug of ghost trees and ghost blocks when felling a medium or large tree

V1.4.1 for 1.19.4 – 1.20.2

by Antoha256M on Oct 8, 2023
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  • Fixed a bug that breaks the world when deleting a datapack.
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