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Mo-Variants

Mo-Variants

This datapack adds many new mob variants that spawn naturally throughout the world! From simple Skeleton Barbarians to a GIANT Boss!

18.4k
69
Equipment
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Rainy Realm Creations
Rainy Realm CreationsOrganization

rainzy
rainzy Owner
Bowswa
Bowswa Member

Details

Licensed ARR
Published last year
Updated last week
DescriptionGalleryChangelogVersions

Show all versions

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7.3 Mo-Patches

by rainzy on Jan 28, 2024
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Mo-Variants 7.3 Mo-not bricking worlds...

Since V7.0 There has been an oversight that has caused support for 1.20 & 1.20.1 to not work. This will be fixed in 7.3.1.

From the team at Rainy Realm Create:
We are very sorry about how buggy the last few updates have been. We removed them as we found out how bugged they were, trying to release new versions as we patched out bugs. We have had some growing pains behind the scenes, but the packs we make will come out infintely better for it.

We will be making some changes over the next few updates to enure some of these things never happen again. We understand you may be cautious of downloading this version, but if it is still here 24 hours after release(which it is) then it isn't crashing your world or anything.

We have big things planned for this pack, and look forward to delivering you those updates.

Fixes:

  • Fixed an issue causing Ikorrs to spawn in the THOUSANDS on top of Iko's, causing severe lag and even crashes
  • Fixed an issue causing Arch Demons to spawn hundreds at a time causing severe lag
  • Fixed bossbars
  • Fixed an issue causing hundreds of Illusioners to spawn at a once

Mo-Variants 7.2.2 HOTFIX

Version Redacted due to gamebreaking bugs.

Fixes:

  • Fix prefixing updates being really bugged.
  • Fix needing to update the startup version if a variant's spawnrate is decreased.
  • Fix firelies and butterflies hanging around(litterally) causing a ton of lag.
  • Fix missing festive zombie and skeleton manual spawns.

Mo-Variants 7.2.1 HOTFIX & QOL

Version Redacted due to gamebreaking bugs.

Changes:

  • Prefix everything in the pack to comply with the Smithed Standard.

Fixes:

- Fixed 3/4 ambient mobs showing the toggle messages in the manual spawning area. - Fixed another 1.20.3/4 short_grass change error - Fixed the festive skeleton and zombies showing the toggle message in manual spawning area. However, these manual spawns have not yet been added, sorry!

Mo-Variants 7.2 - Ambiance & QOL

Version Redacted due to gamebreaking bugs.

Experimental Features

We are now adopting Experimental Features. These new features will only work on enabled snapshots. We will accept bug reports for them, but as the snapshots say, if they are bugged, you are SOL.

  • Babyper Overhaul
    • Replaces baby zombie with Generic.scale creeper.
    • Explosion radius of 2 instead of 1.
    • Supports 23w51a to 24w03b

Additions:

  • New Variants:
    • Butterfly
    • Ikorr
      • Will defend the Iko variant, even from you.
  • Added a new Ambient variant category.
    • Variant mobs to help with the empty ambiance.
  • Added Uninstall function.
    • To uninstall this datapack if you don't like our amazing work... jk we know that's not the only reason to use this function.

Changes:

  • Overhauled the IKO variant
    • Now spawns in snowy Biomes.
    • Spawns in clusters of three.
    • Now with a new model.
  • Config Changes
    • Firefly & IKO have been moved to "Ambient" category.
    • Separated Manual Spawning into categories.
  • Increased spawnrates of Cactusk, Frozombie, and charred skeleton.
  • Slightly Increased damage done by Icologer's Ice.
  • Icologers HP increased (50 -> 60)
  • Icologer has two defense points now.
  • Iceologer now has 1 armor toughness point.
  • Iceologer now equips piercing 4, so watch our for your shield.
  • Fireflies now can't spawn during the day and will go hide away where you can't find them.

Fixes:

  • Fixed Babyper rarely being invisible.
  • Fixed Giants spawning only to suffocate.
    • They now teleport above ground if needed.
  • Fireflies now ignore giant reinforcements.
  • Variant spawning should be slightly better across reloading worlds.
  • Some old code that was unused still existing.
  • Fixed giant getting stuck on some blocks. he will now just trample and destroy them.
  • Fireflies no longer spawn in random dimensions.

v7.1.4 Fire & Balancing MOD

by Bowswa on Jan 21, 2024
Download

v7.1.4 Fire & Balancing

by Bowswa on Jan 21, 2024
Download

Mo-Variants 7.1.4 - Fire & Balancing

Additions:

  • Fireflies
    • Fireflies spawn in clusters of 3-4

Changes:

  • Undead Barbarian
    • Lowered Movement Speed significantly
    • Lowered Defense & HP
  • Undead Knight
    • Lowered Movement Speed
    • Lowered Defense & HP
  • Wraith
    • Lowered HP
    • Lowered Damage
  • Demon
    • Lowered Defense & HP
    • Lowered Damage
  • Lost Soul
    • Lowered Defense Slightly
  • Forgotten Miner
    • Lowered Defense Slightly
    • Lowered KB Resistance significantly
  • Giant
    • Lowered Spawnrate
    • Increased minimum Y level to prevent underground spawning(y=55 to y=60)

Fixes:

  • Fixed Holiday variants disabling every time the world is reloaded, despite preferences.

NOTE: This list is of all changes from 7.1 to 7.1.4 This update had a lot of problems on our end, so the other four versions never saw the light of day. You are not missing out, this was our bad.

v7.0.2 Mo-Config - MOD

by Bowswa on Jan 11, 2024
Download

v7.0.2 Mo-Config

by Bowswa on Jan 11, 2024
Download

Mo-Variants 7.0.2 - Mo-Config

Changes:

  • Holiday Variants are no longer enabled by default
  • Config Changes:
    • Upgrade Menu Styling
    • Separate Variants into Categories
    • Variant Toggles use several pages now
    • Some triggers will automatically reload the Variant Toggle Config. The Rest come in v7.5.0.

Fixes:

  • Fix Short Grass change in 1.20.3/4
  • Fix Festive Zombies & Skeletons not being toggleable
  • Remove 160 unused files

v7.0.1 Operation Variantmas HOTIFX - Mod

by Bowswa on Dec 20, 2023
Download

v7.0.1 Operation Variantmas HOTIFX

by rainzy on Dec 19, 2023
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Mo-Variants 7.0.1 - Operation Variantmas HOTIFIX

Changes:

  • Balancing
    • Krampus
      • Lowered the distance of Bossbar.
      • Slightly increased "Armor Toughness".
      • Slightly lowered Spawn Rate.
    • Undead Barbarian
      • Slightly lowered Defense.
      • Slightly lowered Movement Speed.
      • Slightly lowered Spawn Rate.
    • Undead Knight
      • Lowered Defense.
      • Slightly lowered "Armor Toughness".
      • Slightly lowered Movement Speed.
    • Forgotten Miner
      • Slightly lowered Health.
      • Slightly increased Spawn Rate.
    • Half Zombie
      • Slightly lowered Movement Speed.
    • Iceologer
      • Increased Health.
    • Festive Variants
      • Slightly lowered the Spawn Rates.

Fixes:

  • Added missing manual spawn for Charred Skeleton
  • Added a missing Score Objective causing giant attacks to never occur

v7.0.0 Operation Variantmas - Mod

by Bowswa on Dec 19, 2023
Download

v7.0.0 Operation Variantmas

by rainzy on Dec 19, 2023
Download

Mo-Variants 7.0.0: Operation Variantmas

Additions

  • Added Holiday Seasonal Variants

    • Krampus Boss
      • Challenging Christmas Boss that is severely slowed down in warmer biomes! Shoots explosive fireworks at any who dare challenge it!
      • Has a special crossbow with Quick Charge IV.
      • Can spawn anywhere.
      • Enabled by default for now, but after December will be Disabled by default.
    • Festive Zombies & Skeleton
      • Wears Santa Hats.
      • Enabled by default for now, but after December will be Disabled by default.
  • New Variants

    • Added FroZombie
      • Spawns in cold biomes, slows down any player who gets too close.
      • Not too dangerous on it's own, but can be a problem with other mobs around!
    • Added Charred Skeleton
      • Spawns in hot climates, and shoots flaming arrows!
  • Added pack icon.

Changes

  • Manual spawning commands can now be copied to clipboard.
  • Added 2 new attacks to The Giant Boss
    • It can unleash a terrifying roar that sends all nearby players flying!
    • It can now spawn a group of zombie reinforcements!
  • Update pack description.
  • Update pack advancements.
  • Update pack namespace.
  • Clean up pack for better development and optimization.

Fixes

  • Fix pack format error.
  • Fix disabling Lost Soul not working.
  • Fix "or copy command" suggesting not copying.
  • Fix Manual spawning commands being out of date.

v6.5.1 Mo-Balancing

by rainzy on Nov 21, 2023
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Mo-Variants 6.5.1 - Mo-Balancing

Changes:

  • Slightly increased spawn rate of Half-Zombie
  • Slightly increased spawn rate of Undead Knight
  • Slightly decreased Undead Knight Movement Speed
  • Slightly decreased Undead Knight Defense
  • Slightly increased spawn rate of Demon
  • Majorly increased spawn rate of Arch Demon
  • Slightly decreased Arch Demon Movement Speed
  • Slightly decreased Arch Demon Defense
  • Iko spawning no longer despawns the fox it spawns on
  • Slightly increased spawn rate of Cactusk
  • Slightly increased spawn rate of Baby Creeper
  • Increased spawn rate of Wraith
  • Variants toggle config text no longer bold/italic
  • Variants toggle config now includes the variants active state

Fixes:

  • Fixed a bug with the Giant's Bossbar maximum value not being properly set
  • Fixed a bug causing console spam whenever a Wraith spawned "cannot add mob to team A, it likely doesnt exist"

v6.5 Mo-Modding

by rainzy on Nov 16, 2023
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Mo-Variants 6.5 - Mo-Modding

Additions:

  • Added Cactusk
  • Added compatibility with modded biomes; Terralith, etc. Any modded biome with the correct tags is now properly detected by the pack and spawns biome-specific variants. (ie. Iceologer can now spawn in modded snowy or ice biomes)

Changes:

  • Small tweaks to config menu
  • Decreased overall impact on world file size

v6.4 Mo-Spawning

by rainzy on Nov 1, 2023
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Mo-Variants 6.4 - Mo-Spawning

Additions:

  • Added Manual Spawning Menu!
  • Illusioner added to raids in normal biomes!
  • Iceologer added to raid in snowy biomes!
  • Advancement tab and advancements under this tab for individual datapacks by us!

Changes:

  • Config menu overhaul
  • Majorly Increased forgotten miner spawn rate
  • Slightly decreased Undead Barbarian Spawn rate
  • Slightly decreased Undead Barbarian Defense
  • Majorly Increased Knockback taken from Undead Barbarian
  • Slightly increased the spawn rate of the Half-Zombie Bug Fixes:
  • Fixed a bug that could cause the Giant, Baby creeper, and half zombie to never spawn after updating the pack
  • The Baby Creeper can now Swim
  • Increased Performance
  • Decreased impact on world size

Removals:

  • Removed Horde Night: Now a standalone datapack. Check it out here: Horde Nights Downloads

v6.3.2 Baby Hotfix

by rainzy on Oct 29, 2023
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Mo-Variants 6.3.2 - Baby Hotfix

Fixes:

  • Fixed a bug that caused a giant, baby creeper, and half zombie to spawn immediately in the world when the pack was first loaded

v6.3.1 Baby Boomers

by rainzy on Oct 24, 2023
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Mo-Variants 6.3.1 - Baby Boomers

Additions:

  • Added Baby Creeper!
  • Added CONFIG
    • Run /function mob_variants:config to customize your experience and disable/enable certain mob variants!

Changes:

  • Majorly increased Forgotten Miner spawn rate

Fixes:

  • Fixed a bug where updating version could cause some variants to never spawn again

Removals:

  • Removed Injured Effects; This is becoming its own standalone datapack. Download here: Injured Effects Downloads

v6.2.1

by rainzy on Oct 23, 2023
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Mo-Variants 6.2.1

Additions:

  • Added Giant Boss
  • Added "Charm of Empowerment" drop to Giant

Changes

  • Lowered spawn rate of Lost Souls
  • Half-Zombies can now always pick up items/armor

v6.1

by rainzy on Oct 20, 2023
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Mo-Variants 6.1

Additions

  • Added a new common Zombie variant, the "Half Zombie"
    • Doesn't burn in the day
    • Much faster
    • Can always break doors

Updates

  • Updated to 1.20.2

Fixes

  • Many big bug fixes; mainly effects on mob variants not working (e.g. demons, wraiths and other invisible mobs were not invisible)
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