Version 4.0
++ New Features
--> The GUI_barrel in the 2x2 and 3x3 table is now moving towards the player.
--> The barrel is now easily accessible to all players from any direction.
--> Implemented additional rotation modes.
--> A permanent rotation mode is now available.
--> We now have support for 15° rotations.
--> The name of the player who created the hologram has been included in the table GUI with a head.
--> We have implemented the option to change the base of the Hologram Table to a series of solid blocks.
--> To achieve this goal, we implemented a new block tag with all solid blocks that can be used for this feature.
--> Furthermore, we have developed a solution that enables users to set the table into the air while working with falling sand.
++ Quality of Life
--> Block displays are now pinned to one location instead of teleporting to an exact position.
--> The hologram is now centered on the table and displayed using an offset.
--> Created new functions to match the new system.
--> The entity of the main table has been changed from a marker to a Block Display.
--> This change increases the possibilities of saving information in the block display.
--> This change allows the hologram to be mounted on the block display.
--> Through this change, we can improve our target selection.
--> By changing this, we can minimize the potential delay in selecting targets.
++ Bug Fixes
--> Fixed a bug that caused a lag when using the "Move" feature.
--> The Move function was mistakenly executed by all Block Display of the hologram instead of just once.
--> We have resolved an issue with the "save" engine of our datapack.
--> We have addressed a few bugs that were identified during the testing phase of this version.
--> We have resolved the issue with the new "heads" engine, which had been causing a bug.
--> We have resolved a few issues with the platform placement engine and are developing a new method. Stay tuned for further updates.