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Endless City Primary

Endless City Primary

Turn your world into a vast & endless city, and try to survive this barren landscape.

5,226
21
Adventure
Game Mechanics
World Generation

Compatibility

Minecraft: Java Edition

1.21.x
1.20–1.20.1

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Creators

Spanning Cities
Spanning CitiesOrganization

Details

Licensed ARR
Published last year
Updated 6 months ago
DescriptionGalleryChangelogVersions

What is Endless City

Endless city is an expansive, infinite city that replaces the normal minecraft world. Completely changing the way you play minecraft, getting wood is now a decent challenge.

Why is Endless City

Endless city started as a simple mod for MC 1.6.4. The creator, now lost to time, brought this unique concept to life by generating a whole city with all the valuables you could want, but no wood. The most unique feature being a massive superstructure that can have any block in the game.

So what's with this version?

Our take on endless city is very similar to the original mod, it's just a bit more modern in design.

A few of our modern changes include randomized road structure, added almost all blocks(some not included for balancing reasons) to the unique superstructure, a whole new deepslate layer which includes trial chambers & strongholds, and updating the "og" builds to use barrels & vaults as they fit.

Endless City LITE

With how massive a world can end up with our updated version, we have decided to release a LITE Version with a smaller world for people with storage issues to experience the city.

Endless City LEGACY

We have a more "OG" Version that aims to capture exactly how the pack was all that time ago, just in a modern version with modern textures and less/different game bugs. We also appreciate having the option to not have to use a mod, and a datapack based project makes this possible.

How to Endless City?

A couple of occurrences to be wary of that will break this pack:

  1. No automatic chunk purging - This will cause many chunk boarders as the pack cannot handle "smart" chunk boarders. It will also generate over existing parts of the city.
  2. Teleporting away from the city - This will simply cause the city not to generate out there. You must walk or fly if you want the city to generate and not let it fall out of render distance.
  3. Don't go too fast, I'm talking over speed 40. At this level during testing, you would run into areas of the city that were still populating, but would not yet cause issues.

Report Bugs?

You can join the Brow Gaming Discord Server, and there you can find support for Scattered Cities Projects!

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