Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
1.19.x
1.18.1–1.18.2
1.16.2–1.16.5
1.15.2
1.14.4
1.12.x
1.11.2
1.10.2
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last week
Changelog
0.1.0beta:
- First beta release of XNet
- Several issues with regards to networking fixed. So breaking/placing new cables and connectors should now work nicely and update the network in all cases (unless there are other bugs)
- New fluid channel for manipulating fluids
- New logic channel:
- A logic channel can contain several sensors.
- A sensor can detect redstone level, energy, items, and fluids and do things based on the amounts
- You can also look for specific items or fluids using a filter slot
- Per connector you can have four sensors
- A sensor can output a 'color' when it is active. There are seven colors (black is disabled). This color is enabled for the entire network (attached to the controller)
- Multiple sensors can output the same color. A color is active in a network as long as there is at least one sensor enabling that color
- All other connectors can now be enabled/disabled based on four of these colors. All non-black colors selected in a connector have to be enabled for the connector to work. This includes sensors
- Connectors shut themselves down if the chunk they are in is not loaded
- There are now four different types of cables (four colors) and connectors. This allows you to place adjacent cables without unwanted interaction
- The network controller will adapt its color to 'one' of the attached colors and will remember that
- The facade is more robust and will not crash if the model it tries to mimic cannot be rendered like that (e.g. brewing stand)
- The controller will now consume energy. There are three settings:
- Constant power drain no matter what: this is set to 0 by default
- Constant power drain for every enabled channel: this is set to 1 by default
- A power drain per 'operation' (item, energy, fluid move): this is set to 2 by default
- A connector that has no actual connections is now rendered darker so that it is easier to see when it is part of a big cable
- Fixed a bug in item routing which would cause it to stop sending items if it encountered an item in the source inventory for which there was no room