Compatibility
Minecraft: Java Edition
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Supported environments
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Details
Changelog
Merry Christmas! This is a structural update, changed a lot of things, almost tweaked every single power file. So it deservs to be the V3.0. :3
General QOL Changes:
- Greatly reduced the amount of "action_over_time" subpowers, from 55 to 16. Imaging removing a lot of always active, repeating commandblocks from your world, might help with performance idk. at the cost of making all the affected subpowers unreadable. There would be so much pain if something needs to be changed about them...
- Changed all the "modify_resource" to "change_resource". This makes the origin somewhat backwards compatible, which would reduce my workload if I ever want to implement it to lower version of Minecraft.
Active Skill [Pounce]
Fixed Bug:
When using the first pounce while in air, while never touched the ground, the HUD bar still shows the first pounce's, which should mean "you can use it again" but you can't. Now it shows the "unable to use" bar as intended.
!!!Changed Content:!!! (+)
Did you know that foxes have Magnetoreception? Statistics have shown that Foxes' pounces are 3-4 times more accurate when their preys are in their Northeast direction. SO...
If you are using the Active Skill [Hunt], before you un-invisible and start the hunt, you may align yourself so that your next pounce strike does more damage. The damage bonus is shown by a blue screen overlay. But you only have a 5 ticks window to initiate the pounce after un-invisibling yourself, and if you make a second pounce mid-air that is not in the correct direction explained above, the damage bonus is gone. This means that your consecutive pounces need to be in the same direction to trigger this damage bonus. But as long as the hunt is activated, you can see a smol magnet icon above your HUD when you are facing the correct direction.
Active Skill [Hunt]
Fixed Bug:
When using the skill in The Nether or The End, you would see flickering screen overlay and overlapped damage bonuses, because fun fact: Time is really messed up in there >:3 Now these two dimensions are considered daytime before The 10 Minute, midnight after The 10 Minutes (The context of The 10 Minutes will be explained below).
QOL Change:
You can now see a Hit counter(bone icons) to show how many hits you've done before triggering the extra damage.
Passive Skill [Foxiality]
Changed Content: (-)
- Now you can't sleep when there's something to fear about nearby.
- Now you can't sleep when you are using the skill Hunt.
Passive Skill [Timidity]
Content Change: (+)
Considering how foxes irl have strong adaptability: they can thrive in urban area, forest, tundra or even desert and the actica. You will now conquer the dimensional fears (the nether & the end) after spending 10 irl minutes in them. And when you use Active Skill [Hunt], the timer will run twice as fast, adapting even faster.
QOL Change:
The wake-up-receive-item subpower now support language file instead of only English.
This version messes up the Forge even more, things are being extremely weird there... It is recommended to stay in V2.7 or lower if you are playing the datapack in forge.
This version might be the last one before a really long period of time. Cuz I really cannot think of any other foxy stuff. But I would fix bugs asap if you raise any.
Files
Metadata
Release channel
ReleaseVersion number
3.0.0Loaders
Game versions
1.20.1Downloads
29Publication date
December 25, 2023 at 12:13 PMPublisher
ThDilos
Owner