Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
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Vexes are back to UNDEAD MobType again.
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-By default, they are just Undefined but it makes so much more sense to put them back to Undead and allows me to keep Spook + Possessed Armor as Undead too for consistency.
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Vampires & Necromancers are ILLAGER again instead of UNDEAD.
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-While it makes sense to have them be marked as Undead, but a lot of core elements to Illagers do requires the ILLAGER MobType, especially for teaming properly.
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Necromancer Tweaks:
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-Most tweaks are small adjustments but will label a few major ones here.
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-The chance for a Necromancer to join a raid at night is now 15% instead of 35% per Evoker. Due to how powerful he can be against AI, he has potential to wipe a village on his own. So wanted to make him rarer.
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-Necromancer's Heal ability will now only be used when his max health is below 45% and now only deal 4 magic damage as it is unavoidable.
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-Necromancer's Lightning Strike ability will now summon two undead instead of one, and they have an improved targeting Goal now, fixing a bug and making them always target the Necromancer's target.
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Leeching Enchantment now also heals the vampire user by 0.5 per level and the cd reduction bleeding effect has been reduced from 200 ticks to 180 ticks.
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-This was actually requested and I wanted to buff the Necromancer's Leeching IV unique sword in a meaningful way.
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-This healing effect works for both the Player & Vampire mobs!
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Added a "is_Vampire" Entity tag and have the Vampire & Necromancer labelled. This tag will allow tagged entities to be considered vampires for taking or dealing damage. This does not enable sun damage.
Files
Metadata
Release channel
ReleaseVersion number
2.4.2Loaders
Game versions
1.19.2Downloads
23Publication date
February 3, 2023 at 2:01 AMPublisher
Jusey1
Owner