Compatibility
Minecraft: Java Edition
1.21.x
1.20.6
1.20.4
1.20–1.20.2
1.19.1–1.19.4
1.18.2
1.17.1
1.16.5
1.15.2
1.14.4
1.13.2
1.12.2
1.11.2
1.10.2
1.9.4
1.8.8–1.8.9
1.7.10
1.6.4
Platforms
Forge
Supported environments
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Licensed MIT
Published last year
Updated 2 weeks ago
Changelog
- New: Items in open Display Cases can now be picked using the "Pick Block" key
- New: The Sentry Remote Access tool now displays the last known name of a Sentry if the Sentry is out of range
- New: The Portable Radar now always shows its coordinates in messages, even when it has a custom name
- New: Crafting recipes for Reinforced Pistons and Reinforced Sticky Pistons
- New: Reinforced Dispenser and Reinforced Dropper
- New: Reinforced fences and fence gates
- New: Config option "preventReinforcedFloorGlitching" to control whether players can glitch through a floor made of reinforced blocks using a boat
- New: Wire Cutters can now be used to remove the passcode protection from a block via sneak-rightclicking
- New: SecurityCraft's /sc command can now be accessed via /securitycraft as well
- New: "/sc owner" command to set/fill the owner of blocks
- New: "/sc convert" command to un-/reinforce and un-/passcode-protect blocks
- New: Several blocks with a signal length option for redstone signal length can now be set to toggle the redstone signal instead by setting the option to 0
- New: Option for the Claymore to set whether it only explodes for mobs, players, or both
- New: The Security Camera can now have a Lens, making it possible to tint the camera view in a different color
- New: The Security Camera now supports the Smart Module, allowing the owner to set a default viewing direction
- New: Electrified Iron Fences and Electrified Iron Fence Gates can now be pushed by Reinforced Pistons
- New: The amount of damage dealt by a Sentry's bullet can now be changed in the server config file
- New: [1.12.2] Trapped chests can now be passcode-protected
- New: [1.12.2] Reinforced Moss Stone can now be crafted with vines and their non-mossy counterpart
- New: [1.16.5+] Reinforced Lectern
- New: [1.16.5+] The Bouncing Betty, Claymore, Frame, Mine, Panic Button, and Security Camera are now waterloggable
- New: [1.18.2+] The Reinforced Observer can now be disguised using the Disguise Module
- New: [1.18.2+] The Electrified Iron Fence and Electrified Iron Fence Gate now support the Allowlist Module
- New: [1.18.2+] Reinforced Mossy Cobblestone and Reinforced Mossy Stone Bricks can now be crafted with vines and their non-mossy counterpart
- New: [1.18.2+] Option for the Bouncing Betty and Mine to set whether it only explodes for mobs, players, or both
- New: [1.18.2+] Ignore Owner option for the Bouncing Betty and Mine
- New: [1.19.4+] The Admin Tool and Codebreaker can now be found in the "Operator Utilities" creative tab
- Change: The Reinforced Hopper screen now shows "Reinforced Hopper" instead of "Item Hopper" as its default inventory title
- Change: The recipe for the Electrified Iron Fence/Fence Gate now requires any wooden reinforced fence/fence gate
- Change: Players now take 5 instead of 0.5 hearts of damage when suffocating inside reinforced blocks
- Change: The existing "Message" option has been split up into separate "Allowlist Message" and "Denylist Message" options for several blocks
- Change: The recipes of the Panic Button and Key Panel now require reinforced buttons instead of vanilla ones
- Change: The Sentry's recipe now requires a Reinforced Dispenser
- Change: The I.M.S.' targeting mode is now accessible with the Universal Block Modifier instead of rightclicking the block
- Change: The initial rotation direction of cameras is now randomized clientside, to give a bit more variety
- Change: [1.12.2-1.16.5] Sentries now shoot half as frequently to match the shooting rate in newer Minecraft versions
- Change: [1.16.5+] The hitbox of the Sentry has been changed, which means that only the base of Sentries can be interacted with now
- Change: [1.18.2+] Attacking (by default leftclick with the mouse) while looking through a camera no longer does anything
- API: Refactored IPasscodeConvertible to account for the new Wire Cutters functionality
- API: New method IOwnable#ignoresOwner to check whether the owner should be ignored by this block entity
- API: IOwnable#isOwnedBy now takes any Entity instead of only players
- API: LinkableBlockEntity#createLinkedBlockAction has been renamed to LinkableBlockEntity#propagate
- API: [1.12.2] Refactored IReinforcedBlock to address several issues with block conversion
- Fix: Duplication exploit involving keycards
- Fix: The name of certain SecurityCraft blocks is displayed within brackets by WTHIT and similar mods
- Fix: Inserting fuel into any type of passcode-protected furnace using hoppers/pipes/etc. puts the fuel into the wrong slot
- Fix: Items other than colored lenses can be inserted into some lens slots using hoppers/pipes/etc.
- Fix: More than one colored lens can be inserted into some lens slots using hoppers/pipes/etc.
- Fix: The color of a Claymore/Trophy System does not update when inserting a lens using hoppers/pipes/etc.
- Fix: Reinforced Ladders have no owner and thus cannot be removed (enable "allowBlockClaim" in the server config to set the owner of already placed ladders)
- Fix: Universal Block Reinforcers can be used under spawn protection
- Fix: Inventory Scanner dupe
- Fix: Items can be inserted into the prohibited item slots and storage of an Inventory Scanner
- Fix: Vanilla Hoppers and Reinforced Hoppers from different owners can take out items from a Reinforced Hopper
- Fix: A Portable Radar does not send a message to its owner if the owner is not part of a team
- Fix: The head of a Sentry in camouflage mode can visually retract while the Sentry is shooting at a target
- Fix: Sentries always animate their head upwards when they first appear for a player
- Fix: The position tooltip for a named Sentry in the Sentry Remote Access Tool is misplaced
- Fix: The Trophy System does not drop installed modules when the block below it is broken
- Fix: Manually editing the time in an Alarm and exiting the screen using the escape key does not save the time
- Fix: The Disguise Module still applies a disguise after the block inside the module was removed
- Fix: Modules that are inserted in reinforced blocks get deleted when unreinforcing these blocks
- Fix: Mobs can be converted multiple times by an Electrified Iron Fence (Gate)
- Fix: Anyone can convert a Frame/Reinforced Iron Trapdoor to a Keypad/Passcode-protected Trapdoor
- Fix: The Keypad Trapdoor's signal length option cannot be set to 0 despite the description saying it can
- Fix: Crafting Reinforced (Red) Sandstone yields too many blocks
- Fix: Crafting Rail Mines yields too few rails
- Fix: The collision of Block Pocket Wall blocks gets desynchronized when activating a block pocket
- Fix: The alarm can't play sounds added by resource packs
- Fix: The Panic Button can't open reinforced doors/trapdoors/fence gates
- Fix: Linkable blocks like laser blocks, keypad doors and scanner doors can sometimes lose their linkage and become desynchronized
- Fix: The Furnace Mine does not get properly hidden in F3
- Fix: General crash fixes
- Fix: [1.12.2] The Floor Trap has incorrect sound
- Fix: [1.12.2] Reinforced Hoppers do not keep their name when placing them after renaming them in an Anvil
- Fix: [1.12.2] Blocks can be placed on top of a Sentry's base to block it from shooting
- Fix: [1.12.2] The Reinforced Ladder incorrectly has a manual page
- Fix: [1.12.2] Ghost items when using JEI's cheat mode in survival after opening certain GUIs
- Fix: [1.12.2] Un-/Reinforcing blocks in the world does not retain the block's state (e.g. stair orientation)
- Fix: [1.12.2] Some slabs cannot be reinforced even though they have a reinforced variant
- Fix: [1.12.2] Trying to unreinforce someone else's block can lead to item loss
- Fix: [1.12.2] The Reinforced Cauldron can't be un-/reinforced in the Universal Block Reinforcer's GUI
- Fix: [1.12.2] The un-/reinforcing recipes for the Reinforced Cauldron don't show up correctly in JEI
- Fix: [1.12.2] Reinforced Iron Trapdoors and lit furnaces cannot be passcode-protected
- Fix: [1.12.2] Console error when changing a Passcode-protected Chest's options
- Fix: [1.12.2] Shadow around the Bouncing Betty, IMS, Mine, and Portable Radar
- Fix: [1.12.2] The Bouncing Betty, IMS, Mine, and Portable Radar cause suffocation
- Fix: [1.12.2] Leaving a singleplayer world while viewing a Security Camera does not properly save the viewing indicator
- Fix: [1.12.2] Potential crash involving the Furnace Mine
- Fix: [1.12.2+] Briefcases lose their passcode when they are moved to another slot in the Creative inventory screen
- Fix: [1.12.2+] The Keypad Trapdoor doesn't have any info in JEI
- Fix: [1.16.5] Modules in a Passcode-protected Chest get disabled when loading it
- Fix: [1.16.5] Incorrect button is being hidden while navigating in the SecurityCraft Manual
- Fix: [1.16.5+] Duplication exploit involving Reinforced Pistons
- Fix: [1.16.5+] Several blocks (Key Panel, Passcode-protected Chest, Rift Stabilizer, Security Camera) don't keep their custom name when they're broken
- Fix: [1.16.5+] Adding an empty Disguise Module to a Retinal Scanner makes the player face disappear
- Fix: [1.16.5+] Placing an unnamed Keypad Door or Scanner Door sets the block's custom name to the default name
- Fix: [1.16.5+] The bug, connect, dump, and help subcommands cannot be used in the console
- Fix: [1.16.5+] Some recipes do not match vanilla's recipes, allowing for more blocks to be used than intended
- Fix: [1.16.5+] The alarm screen closes when the inventory button is pressed in the search bar
- Fix: [1.18.2+] Using bone meal on a Reinforced Grass Block does not grow plants on adjacent ones
- Fix: [1.18.2+] Vanishmod support does not work with the I.M.S., Protecto, and Username Logger
- Fix: [1.18.2+] Stonecutting some types of reinforced copper blocks yields too few blocks compared to vanilla
- Fix: [1.18.2+] Reinforced Chiseled Deepslate cannot be crafted with Reinforced Cobbled Deepslate Slabs
- Fix: [1.18.2+] Changes to options of some customizable blocks don't get saved when leaving and re-joining a world
- Fix: [1.19.4+] Error involving SecurityCraft's creative tabs when running SecurityCraft alongside certain other mods
- Fix: [1.19.4+] The Electrified Iron Fence Gate can be used as fuel in a furnace
- Fix: [1.20.1+] The block state preview does not show in the Disguise Module's and Projector's screen
- Fix: [1.20.1+] Fake Lava can ignite non-flammable blocks around itself
- Fix: [1.20.1+] Reinforced wool cannot be redyed to white
- Fix: [1.20.1+] Cameras don't work when Embeddium/Rubidium is installed
- Fix: [1.20.1+] Numerous reinforced blocks can be washed away by water
- Fix: [1.20.1+] Reinforced Piston Heads are pushable by Reinforced Pistons
- Fix: [1.20.2+] The wrong explosive icon is used in the Mine Remote Access Tool screen
- Fix: [1.20.2+] The "return" button in the Keycard Reader does not display correctly sometimes
- Fix: [1.20.4] Monsters can spawn near blocks disguised as a light-emitting block
- Removed: "Is always active" option of Keypads and Key Panels. The same behavior can be achieved by setting the "Signal length" option to 0 and activating the block
- Removed: [1.19.4+] Ability to change the subpage in the SecurityCraft Manual using the arrow keys. This is still possible by scrolling while holding down CTRL
- Misc.: Small optimizations to certain network and client performance
- Misc.: The Italian translation has been updated (Thanks Cavallo Bianco!)
- Misc.: [1.20.1] ProjectE support has been updated with previously missing EMC values
- Misc.: [1.20.2] The minimum required NeoForge version is 20.2.88 (necessary to fix players getting kicked from the server when placing a Sentry)
- Misc.: [1.20.4] The minimum required NeoForge version is 20.4.117-beta
Files
Metadata
Release channel
ReleaseVersion number
v1.9.9Loaders
Game versions
1.20.1Downloads
42911Publication date
March 24, 2024 at 1:45 PMPublisher
bl4ckscor3
Author