RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
120.7k
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Storage
Technology
Transportation
RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
2.63:
- Made the dialer gui code more robust in case of disappearing receivers/transmitters.
- It is now possible to use the dimension editor to send over a charged receiver to the destination dimension. i.e. 'inject a receiver'. This can be used in case you picked up the receiver there because you didn't think you ever wanted to go back or if there is some other problem with the receiver there. For example, it failed to generate due to some other structure overwriting it (AE2 meteor for example).
- Started a big refactor of the DimletType system. You should not notice anything of this. If you do then that means I messed up :-)
- Fixed a bug in the environmental controller where it would not recalculate the amount of rf/tick needed in case only the radius or height range changes.
- Fixed validation on the void terrain. It was complaining about the void terrain using modifiers even if it was not.
- Possible bugfix for the problem with filtered biomes sometimes giving a crash.
- Added a new Energy Extractor block. With this block you can extract energy back out of the dimension. Be careful with this as the dimension needs that power.
- Changed the matter transmitter to not use all power at once when you accidently step on it. Instead it will spread power usage over the needed ticks. So if you step out early not all power will be lost.
- The world type for 'normal' terrain is now forced to DEFAULT. That means that if you have an amplified overworld then from now on the 'normal' terrain will be normal and not amplified. If you have such a situation then this might create ugly world borders. Sorry for that.