RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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Technology
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RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
2.13:
- For some terrain types (like void, cavern, island, ...) the horizon will be disabled. This looks much better.
- Increased rarity/cost of two oil biomes and oil liquid
- Changed the default weights for biomes so that they are now rarity 1 instead of rarity 0. That way it is more likely to get more interesting terrain/feature/structure dimlets. Remove rftools/main.cfg to benefit from this.
- Lowered the cost of the terrain multiplier so that expensive materials and liquids are not made THAT expensive anymore if used for terrain. It was a bit excessive. Remove rftools/main.cfg to benefit from this.
- New terrain dimlets: chaotic, plateaus, islands (different from the already existing island), and grid.
- Improved biome specific block selection and avoided too much gravel for island, islands, chaotic, and plateaus terrain types.
- Removed support for disabling lakes in certain terrani types. That's not really needed.
- Added support for darkening fog when power goes low (in addition to the rest of the world darkening too).
- The sky of the cavern world is made dark.
- Added colored fog dimlets.
- Made injecting sky dimlets a bit smarter (with the dimension editor). It will keep unrelated settings from the sky descriptor untouched.
- Two new sky dimlets: ender and inferno.
- Fixed the endergenic generator to use coordinates for selection instead of the TE as the TE can change later and this breaks things on SMP.
- Slight layout fix in the dmilet scrambler with one of the three slots.
- Added a new craftable 'Sky Normal' dimlet to force normal sky type.
- Added a few more material dimlets: glowstone, clay, hardened clay, ice, packed ice, and mossy cobblestone. Also added support for Chisel marble and limestone if that mod is present.
- Added block information to the developers delight item.
- Added support for metadata in material dimlets. That means you can now have colored stained glass and colored hardened clay for base terrain, tendrils, canyons and so on.
- Added a feature to define custom material dimlets in a 'userdimlets.json' file.
- Added support for celestial bodies: some types of sun, some types of moon, and a few planets. More to come later.
- Added new orb and liquid orb feature dimlets. The orb dimlet accepts material modifier while the liquid orb dimlet accepts a material dimlet for the hull and a liquid dimlet for the contents.
- Added some protection to the dimension builder so that a crash during worldgen doesn't make the realized dimension tab unusable. Doesn't really fix the crash in the destination dimension but at least you can now try to fix the crash and keep on using the dimension tab.
- Cavern worlds that you already have will now become 'old cavern'. These will keep working at height 256 as they work in 2.12. Added a new 'cavern' type with configurable height. By default this height is set to 128. This is done for performance reasons. In the config you can change the height of the new cavern worlds to 64, 128, 196, or 256.
- Only cavern worlds with height 256 will have bedrock at the top.
- Added a new 'Low Cavern' world type. This is a cavern type world that is always at height 128. The difference is that it also supports skies so that you can see a nice world above the 128 level.