Compatibility
Minecraft: Java Edition
Platforms
Supported environments
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Links
Creators
Details
Changelog
Fixed turtle crash.
Fixed entity ID conflict crash for good.
Tweaked texture: nightmare horse achievement icon.
Minor code edits: simplification in some areas, and renaming to match Java naming convention in others.
Fixed the replaceWitcheryWerewolfEntities config option being dependent on the replaceVanillaCreepers config.
Improved location accuracy for spawning fire particles when Witchery integration werewolf is right-clicked with wolfsbane. Also improved location accuracy for where golem blocks transform back to solid blocks.
Improved the meaningfulness of some identifiers in render classes.
Added feature to make Witchery integration werewolves use human model and Minecraft Comes Alive textures if both Witchery and Minecraft Comes Alive are installed.
Fixed werewolves taking too much damage if attacked by an entity that isn't a player. Also Witchery witch hunters now deal 5 damage to werewolves using their silver bolts. Silver Skeletons now deal 9 damage to werewolves if they end up fighting each other.
Improved werewolf detection of projectile damage (non-damaging projectiles, arrows, and Witchery silver bolts).
Fixed Witchery integration werewolves not taking damage in human form when hit by Witchery witch hunters.
NOTE: Witchery witch hunters can tell the difference between normal villagers, Minecraft Comes Alive villagers, and Witchery integration werewolves. Witchery witch hunters will find and kill Witchery integration werewolves even if they are in their human form.
Added config option to control whether the human form for Mo' Creatures werewolves use realistic human sounds. This is set to false by default.
Fixed Mo' Creatures werewolf not taking proper damage in human form.
Fixed crash when the player tries to hook a Werewolf using a fishing rod.
Fixed wolfsbane interaction with Witchery werewolf integration villagers and Witchery werewolf integration Minecraft Comes Alive villagers.
Simplified the code for the ostrich interact function.
Fixed elephant chest achievement description for all lang files.
Simplified the code for wyverns dropping armour.
Fixed white werewolf lips. Also removed unused texture.
The following creatures now have attack damages that scale with the difficulty:
- Scorpion
- Wraith
- Flame Wraith
- Golem Block
- Silver Skeleton <- also increased base attack damage
Tweaked Thaumcraft aspects for:
- Wyvern
- Silver Skeleton
The Songhua River mammoth can now carry 4 elephant chests just like the regular mammoth.
Improved meaningfulness of identifiers in the code for elephant.
Fixed elephants always destroying blocks without being whipped.
Fixed elephant tusks not taking damage when breaking blocks.
Fixed creature duplication glitch with mob confinement items from the Mob Confinement mod.
Fixed creeper extension not having a chance to mutate into a mutant creeper if the Mutant Creatures mod is installed and has been affected with chemical X.
Added a helper mod "Wolf Altar Replacement" to change the model and texture of the wolf altar from the Witchery mod.
Improved efficiency of empty string detection.
Max-level Witchery werewolf players can now recruit werewolves that are in their werewolf form by right-clicking them with an empty hand. Recruited werewolves will follow the player that recruited them, and will not attack the player even if the player that recruited them is in human form. Recruited werewolves can be told to stay put by being shift right-clicked by the player that recruited them. However, the recruitment will reset when the werewolf entity returns to its human form. Recruited werewolves will despawn unless they have a name tag.
Added water plants from the Plant Mega Pack mod as food items for small fish and fishy. Small fish can only eat freshwater plants, and Fishy can only eat saltwater plants, this reflects the places they live in.
Fixed pet amulets, horse amulets, and fish nets making the max health of any stored creature to 20HP.
Fixed aquatic creatures always trying to swim up to the surface of water.
Fixed the second player not being able to mount a mammoth platform. Also now for a player to mount a mammoth platform while another player is riding the Songhua River mammoth, they first must make the mammoth sit by sneaking near it, and after the mammoth sits they will need to jump while close to the mammoth to get onto the mammoth platform.
Final corrections for the en_US.lang file.
Fixed turtles not recognizing that they are a teenage mutant ninja turtle if they are given a TMNT name in one of the supported languages. Also removed forgiveness of spelling mistakes for English TMNT names, this is because players now have the achievements page where they can find the proper spelling of that TMNT name.
Aquatic creatures can now swim both up and down by themselves.
Rays no longer move their tail sideways when swimming.
Rays can now be healed using raw fish and any other item in the "listAllfishraw" ore dictionary.
Medium fish can now be healed using raw fish and any other item in the "listAllfishraw" ore dictionary. This is because in real life, cod, bass, and salmon are predatory fish, some of which are cannibals.
Fixed ray health.
Fixed the texture for the back of the hell rat tail. Also improved hell rat body texture.
Moved the "Wolf Altar Replacement" mod to its own repository and webpage. The "Wolf Altar Replacement" mod will be completed at a later date.
Fixed werewolves taking real damage when transforming back to human form.
Fixed Mo' Creatures werewolves not fighting back if they are in their werewolf form and are attacked by a witch hunter.
Increased whip durability to 64.
Final tidy-up of text files.
Files
Metadata
Release channel
ReleaseVersion number
1.1Loaders
Game versions
1.7.10Downloads
1239Publication date
February 27, 2024 at 12:58 PMPublisher
Rozmir_Rohi
Owner