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Et Futurum Requiem

Et Futurum Requiem

Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.

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Decoration
Utility
World Generation

Compatibility

Minecraft: Java Edition

1.7.10

Platforms

Forge

Supported environments

Client and server

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Links

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Creators

Roadhog360
Roadhog360 Owner
embeddedt
embeddedt Contributor
jss2a98aj
jss2a98aj Contributor
makamys
makamys Contributor

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 6 months ago
DescriptionGalleryChangelogVersions
All versionsEt Futurum Requiem 2.6.0 Beta 1

Et Futurum Requiem 2.6.0 Beta 1

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Changelog

From this version forward, anything labeled with (EXPERIMENT) will be available as a toggle in experiments.cfg, no longer needing a snapshot build. Some settings related to it may still be in the main configs (eg Nether biomes ID config in world.cfg) but the main toggles will be in experiments.cfg. More on this in the change log.

Additions:

  • Mud and mud bricks (by @kamkeel) (generation by me)
  • Bamboo wood by (by @kamkeel) (bamboo stalks, model and generation by me)
    • Bamboo fences and fence gates don't have their custom model yet so for now they just use the regular bamboo plank texture
    • Bamboo rafts are disabled for now since they are not modeled.
  • Cherry wood (base blocks by @kamkeel) (generation, leaves, pink petals, sapling etc by me)
  • Blackstone -Generates in patches, no new nether requires
  • Soul Soil -Can be crafted with dirt and soul sand when new Nether is disabled
  • Basalt
    • Basalt generators from modern work; when lava flows on top of soul soil and adjacent to blue ice it creates basalt.
    • If soul soil or blue ice are disabled, you can use soul sand or packed ice, respectively to create basalt.
  • Soul fire, soul lanterns, soul torches
  • Raw ore support for the following materials: oreCopper, oreAluminum, oreTin, oreSilver, oreLead, oreNickel, orePlatinum, oreMythril / oreMithril, oreUranium, oreThorium, oreTungsten, oreTitanium, oreZinc, oreMagnesium, oreBoron
    • Every material under this tag drops a singleton raw ore item for it, helping to unify ores in your pack. These items are also registered with the oreXXX tag as their base blocks, this behavior can be turned off in the config. As with copper, tin also drops multiple raw ore items when mined. This behavior can be turned off in the config, or adjusted. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "blockThing" tags.
  • Deepslate support for the following materials: oreCopper, oreAluminum, oreTin, oreSilver, oreLead, oreNickel, orePlatinum, oreMythril / oreMithril, oreUranium, oreThorium, oreTungsten, oreTitanium, oreZinc, oreMagnesium, oreBoron
    • Every material under this tag converts to a singleton deepslate ore block for it, helping to unify ores in your pack. It is recommended you do some texture editing to make them match. These are registered automatically depending on the tags present in your pack. The hardnesses and blast resistances are automatically determined by the first block in the "oreThing" tags.
  • Explicit deepslate support for: AE2, Draconium, Ars Magica 2, Thaumcraft, Biomes o'Plenty, Project Red, BluePower, Fisk's Superheroes, Dragon Block C, Dragon Quest
    • Since they are gems or other non-metal materials, each one of these mods gets their own set of deepslate ores. They are registered automatically depending on the mods present in your pack.
  • Dark oak texture overrides to use 1.13 textures
  • (EXPERIMENT) Mangrove base blocks (by @kamkeel) (models and roots by me)
    • No tree growth or generation yet
  • (EXPERIMENT) Moss and azalea (by @kamkeel) (models by me)
    • No tree growth or generation yet
  • (EXPERIMENT) Nether biomes and blocks
    • No mobs or structures just yet, some blocks are still missing.

Changes:

  • Shulkers spawn less frequently when enabled to spawn anywhere
  • Interpolated textures now check for the interpolate flag in a block's mcmeta animation data.
    • This feature will eventually be removed from EFR and moved to NotFine.
  • Unfinished content is no longer tied to snapshots, instead being tied to experimental.cfg. This means you can download a snapshot and get new stable features without a warning. Only if you enable the unstable/unfinished stuff yourself will you get a warning.

Fixes:

  • Light block AI pathing fix (by @kamkeel)
  • Fix elytra sometimes not rendering in the inventory until it is displayed in 3rd person. (By iocmet)
  • Fix cave sounds not playing at all
  • Elytra flight can no longer proliferate with Thaumcraft haste boots enchantment
  • Fix a button mixin causing a crash with some mods ( #390 )
  • Fix spectator managing noClip/invisible state for non spectators, causing mods that trigger noClip to not work any more.
  • Composters had 6 levels instead of 7
  • Fix armor equip sounds playing when leaving spectator
  • BOP sponge patches in coral reefs now generate as wet sponges if present ( #425 )
  • Fix BuildCraft causing Ocean Monuments to trigger RNG bugs with End pillars (wtf) ( #410 )
  • Lanterns can now be placed on slabs and stairs, or hang off of the bottom of fences ( 352 & #372 )
  • Torches can now be placed on EFR walls ( 323 )
  • Smooth sandstone and smooth quartz now drop from their old slab variants, as did smooth stone ( 428 )
  • Fixed composter bottoms rendering too low and clipping into the ground

Files

Et_Futurum_Requiem-2.6.0_beta-1.jar(5.51 MiB) Primary
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Et_Futurum_Requiem-2.6.0_beta-1+nomixin.jar(4.5 MiB)
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Metadata

Release channel

Beta

Version number

2.6.0_beta-1

Loaders

Forge

Game versions

1.7.10

Downloads

346

Publication date

March 30, 2024 at 9:25 PM

Publisher

Roadhog360

Roadhog360

Owner

Version ID

Modrinth is open source.

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