Compatibility
Minecraft: Java Edition
1.21.x
1.20.2–1.20.6
Platforms
Data Pack
Supported environments
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Licensed CC-BY-SA-4.0
Published last year
Updated 3 weeks ago
Changelog
Additions
- Added the Giant
- Added a new stronghold
- Added mid-run upgrades
- Added the blue moon
- Replaced the ability items with spellbooks
- Added the paxel as a final upgrade to the pickaxe, combining the shovel, axe, pickaxe and hoe into one
- Added enchanted golden carrots as a final upgrade to food
- Added 5 new upgrades
- Added the shockbolt ability
- Added the copy ability
- Added the hunter class
- Added 10 new class abilities
- Added mob essence
- Added new skillpoint recipes using mob essence
- Added scrolls
- Implemented the bundle with the current 1.21.2+ recipe
- Added new entrances for trial chambers
- Added the water bucket as a final upgrade to the bucket
- Added 2 hidden lore books
- Added info messages
- Added new ways of obtaining skillpoints
- Added new advancements
- Added an error message for some incompatibilities (like lunar client)
- Added messages for summoned and defeated bosses
- Added some fanart and spoon froge as paintings
- Added a new song to the Infinite Garden (made by LeonJD)
- Added personal bests
- Added the lil’ guy
- Added a new secret in the cosmic dome
Giant
- A giant zombie that is able to use abilities
- Acts as the first boss in the intended progression
- Spawns at the end of the new modified raids
- Summons a blue moon at the start of the fight
- The giant has 180 base health, with 120 extra health per nearby player
- The giant has 11 attacks, based on the existing abilities
- Arrow Shockwave: The giant will shoot out 3 pulses of arrows
- Pulse Sphere: Particles start appearing around the giant, resulting in a massive pulse sphere, splitting off into smaller pulse spheres with delayed pulses
- Drill: If the giant is encased in blocks, it will destroy them
- Explosion: The giant will shoot out 3 bursts of TNT, parrying them as they explode to negate damage
- Fireball: The giant will shoot multiple fires into the air, shooting fireballs at a random nearby player after some time
- Quick Heal: Will heal some health
- Levitate: The giant will leap into the ear, dragging nearby entities with it, then create a cloud on ground impact, dealing damage to mobs around it
- Liquid Walker: In case of being stuck in fluids, the giant fill solidify them, then break them with drill
- Shockbolt: The giant will shoot an electric cloud into the sky, which, after some time, pulses, and shoots a beam directly at nearby players
- Arrow Shockwave + Levitate Combo: Executes both those abilities
- Resurgence: Can only be used below 50% health; summons a few zombies
- The book the giant is holding always corresponds to its current attack, as long as it is an ability the player can obtain
Stronghold
- The Stronghold has been fully overhauled
- The center room will be the portal room, spawning right below the spawn platform
- There are 4 hallways in each cardinal direction, leading to a fire
- To destroy the fire, the player will have to clear one of the two rooms to the fire’s sides
- Upon entering a room, mobs will start spawning in
- Upon killing them, their souls converge into a single point. When all mobs have been killed, the fire at the end of the hallway will be destroyed
- One room is different, requiring you to destroy spawners instead
- There are 2 types of mobs: Normal and snipers
- Normal mobs include zombies, skeletons, husks, strays, bogged, and rarely endermen
- Snipers can be skeletons, bogged or strays. They always hold a bow, even on difficulty level 1, and don’t move
- The stronghold has 11 unique room, only 8 spawning in per stronghold
- Bridge: An overgrown room with 2 bridges and a side room
- Entrance: A room with multiple staircases and a blocked off doorway
- Fountain: A room with a fountain that will be filled with water upon entering the room
- Infestation: A 2 layered maze, filled with cobwebs and silverfish spawners. Clearing this room requires destroying all spawners
- Lava: A room filled with lava, only containing a few islands. This room will exclusively spawn snipers
- Library: A maze of bookshelves, filled with carpets and candles
- Pillars: A room with 4 pillars
- Prison: A room containing 2 sets of 2 prison cells. Pressing one of the buttons on the wall of those cells will open up both. Mobs will spawn in those cells
- Spiral: An extremely tall room with a spiral staircase. The area is covered in splashes of amethyst
- Storage: A 2 layer room, containing tons of barrels and pots on the upper layer, containing food
- War Room: An open room with a table in the middle, and a pile of TNT and a shelf in the corner
- Clearing all 4 fires will open the end portal frames
Mid-Run Upgrades
- Picking up equipment during a run that is better than your current equipment will instantly upgrade it
- This applies to the tier as well as the enchantments
- This works on tools, your sword, bows and armor
- The tiers go as follows:
- Armor: Leather -> Golden -> Chainmail -> Iron -> Diamond -> Netherite
- Tools: Wooden -> Golden -> Stone -> Iron -> Diamond -> Netherite
- The hunter class will upgrade your sword to a knife and your bow to a crossbow with quick charge 2
- The reaper class will upgrade your sword to a scythe
- These cannot be golden
- Incompatible enchantments do now work together (so smite can also be applied to a sword with sharpness)
- If a piece of equipment does not grant you any upgrades, it will instead give you experience
Blue Moon
- Every night has a 20% chance to be a blue moon, unless the giant spawns, in which case it’s guaranteed
- During these nights, you will have an increased 3 mana regeneration and 2 magic strength
- These changes also apply to zombies
- The scroll level of zombies will be increased
Spellbooks
- A replacement for the old ability items
- Displays the ability icon, mana cost and ability type
- The ability type is displayed as the rim of the book
- None: Regular Ability
- Gold: Class Ability
- Blue / Purple: Copied Ability
Scrolls
- Loot chests now have a chance to contain scrolls
- Scrolls are (mostly) free, single use abilities
- They can be any ability except for copy, as well as revitalize in singleplayer
- To clarify, revitalize DOES show up in multiplayer
- The level of the ability will be equal to your own level of that ability, defaulting to 1 if the ability hasn’t been unlocked
- Revitalize and adrenaline still cost max health, and phantasm costs max mana
- Zombies can also spawn in with certain scrolls: Quick heal, pulse sphere, shockbolt, arrow shockwave, parry and on higher difficulties explosion
- The level of these scales with the difficulty level
- On higher difficulty levels, the scrolls will be replaced with books, allowing them to use abilities repeatedly
- Zombies always drop their scrolls if they haven’t used them
Upgrades
- Added step height
- Added block reach
- Added entity reach
- Added soul speed
- Added magic strength, which amplifies any regular abilities
- Removed flame
- Removed attack speed
- Mana regeneration max: 5 -> 8
- Sharpness max: 7 -> 6
- Power max: 7 -> 5
- Bucket max: 1 -> 2
- Food max: 5 -> 6
- Tools and sword max: 5 -> 6
Abilities
- Added shockbolt
- Shoots out a beam of electricity that pierces mobs
- On higher levels, this beam will split into nearby mobs
- Higher levels increase the reach and damage
- Deals more damage to mobs underwater
- Deals damage to self if used underwater
- Can break pots
- Summons lightning upon impact with lightning rod
- Added copy
- Cannot be used by itself
- When used while holding a regular scroll in your offhand, copy will become that ability, keeping the level of copy and consuming the scroll
- When used again with a different scroll in your offhand, it will become that ability instead
Hunter
- Replaces your sword with a knife, dealing more damage, having more attack speed, but lower reach
- Replaces your bow with a quick charge 2 crossbow
Class Abilities
- Tank:
- Aggravate: Deals damage to all nearby mobs, gaining their aggro
- Healer:
- Multiheal: Send out orbs to self and nearby players, healing some hearts upon impact
- Invigorate: Send out orbs to self and nearby players, granting absorption upon impact
- Cleanse: Send out orbs to self and nearby players, clearing negative status effects upon impact
- Glass Cannon:
- Final Adrenaline: Starts a timer that grants massive stat boots, at the cost of dying upon that timer running out. This can be prevented by killing a set amount of mobs before the timer runs out. The timer decreases by a second on every use
- Reaper:
- Phantasm: Sacrifices some max soul charge to summon up to 3 phantasms that will deal extra damage upon damaging a mob
- Hunter:
- Call of the Wild: Tames nearby mobs and gives them temporary buffs. Dolphins will instead try to lead you to a nearby treasure. Also works on Pengu
- Venom Trap: Applies heavy damage and negative effects when a mob steps into it
- Leech Trap: Applies some damage and sends out a heal orb to the caster when a mob steps into it
- Stun Trap: Deals damage and stuns the mob for a few seconds upon stepping into it
Mob Essence
- Can be used to craft skillpoints
- Each mob will drop a different tier of mob essence depending on how difficult they are to kill: Lower -> Common -> Higher -> Ascended
- After killing a high amount of mobs, their soul will become exhausted for the end of the run, only dropping lower and common mob essence
Advancements
- Added a Challenge advancement tab for more difficult advancements
- Moved to this tab: Perfect Optimization, An Old Friend, Apocalypse, World Record, Instant Regret
- Lil’ Guy: Find the lil’ guy
- 100% Vanilla: Complete all vanilla advancements
- To make this possible, some advancements have been removed
- Hero of the Village (got repurposed into the giant advancement)
- Free the End (got replaced into the ender dragon advancement)
- The End... Again...
- The Next Generation
- Remote Getaway
- The City at the End of the Game
- Some other advancments have seen minor changes to make them possible
- To make this possible, some advancements have been removed
- One Above Mortality: Obtain the golden scythe
- 10000%: Obtain ALL Roguecraft advancements
- Added a Progression advancement tab
- Moved to this tab: Mob D, Dragon Slain
- Hero of the Village: Defeat the Giant
- Changed advancements:
- 1000% no longer includes Challenge advancements
- ‘Tis but a scratch: Take damage 15 times during a single invulnerable shield
- Not Even Close: Parry 20 consecutive attacks
- keepInventory: Re-Obtain your loot from a loot point in the Infinite Garden
- Instant Regret: Lower the timer for final adrenaline enough to die instantly on use
Skillpoints
- The second and third tier of the mineral crafting recipes now give one additional skillpoint
- Skillpoints can now also be obtained from: Mob essence crafting, fishing, archaeology, cat gifts, sniffer digging and piglin bartering
- The message for obtaining skillpoints has been changed Grouped skillpoint recipes in the recipe book
- You now get skillpoints for clearing the ender dragon waves and phases
Info Messages
- These messages will explain different aspects of the data pack as they become relevant
- They can be disabled by running /trigger toggle_info_messages
- Some prevent you from doing certain things until trying them again
- Removing an upgrade will be prevented on the first attempt, giving you an info message mentioning that it won’t return any skillpoints
- Starting a run with leftover skillpoints will work the same
Ability Changes:
- Quick Heal: Now only gives regeneration on lower levels, regenerating health slightly slower
- Drill: Now applies your pickaxe enchantments, allowing you to break ores with fortune
- Explosion: Only gives resistance 4, meaning you take damage yourself during the explosion
- Parry: Returns less mana, deals less damage, but blocks ALL damage
- Pulse Sphere: Ignores immunity frames, has been visually updated
- Fireball: Has been buffed
- Liquid Walker: Can now be cancelled by using it while it’s already active. Now works on powder snow, turning it into regular snow. Using this while riding a boat will create a massive ice path
- Dirt Walker: Can now be cancelled by using it while it’s already active
- Levitate: Also applies levitate to nearby mobs
General Changes
- Changed the starting platform
- It now has its own model
- It has a border that physically vanishes when leaving the platform
- Changed the text of the “Corpus” obelisk, as the giant has been implemented
- You are now able to sleep exactly once per run
- Zombie-like mobs can now hold and use ability scrolls
- The ball of death, fireball, and tp attacks of the ender dragon have been changed
- Ball of death: As it gets closer to exploding, its sound will increase in pitch. The explosion has been visually improved
- Fireball: The pattern has been changed to be more symmetrical
- Tp: Now only happens in multiplayer
- Only 4 of the pillars spawn with cages around them during the second phase of the ender dragon
- Added an illusioner during the ender dragon’s wave 3
- Reaper scythe now has increased reach
- Doubled the soul charges of the reaper class
- The lodestone compass can now track both the giant route, as well as the wildfire + ender dragon route
- The lodestone compass can now be right clicked to change the target
- The lodestone compass can now be bound to an obelisk in the hub to set the route
- Pillager outposts are now more common
- Nether fortresses are now more common
- Changed the center room of the cosmic dome to be more symmetrical
- Some upgrades are now unlocked by defeating the giant
- Changed the text for restarting a run, allowing restarting by clicking it
- Healer no longer starts with potions, but always has a spellbook
- Memory beacons in the infinite garden have been overhauled
- They now appear at predetermined locations, allowing you to retrieve all items at any of those points
- They can now store an infinite amount of items (theoretically)
- Runs can only very rarely spawn in oceans
- Mages only get 2 extra mana regeneration
- You now get experience upon generating loot
- Each class now has a custom leather armor color
- The plank upgrade now gives planks corresponding to the biome you spawned in, defaulting to oak plank
- More difficult advancements now grant more skillpoints
- Most Roguecraft advancements now also grant skillpoints
- Added custom damage types for spells, allowing some to ignore attack cooldown
- Changed some advancements from challenges to normal Added icons for all abilities, class abilities, and classes
- These show up in the spellbooks as well as the shops
- Changed the colored platforms below the classes
- You can now add the lodestone compass and spellbooks directly into the loadout chest instead of using the designated loadout items
- Moved ability feedback into the actionbar
- The number of mobs in the raid and ender dragon waves now depends on the amount of players
- Bosses now scale their health depending on boss progress as well as the amount of nearby players
- Upgrade locks now visually vanish
- Obelisks now explode one at a time, in the order that you defeated the bosses in
- In multiplayer, you can now return to the hub during a run (you cannot rejoin that run)
- Updated the item frame visuals in the tutorial
- Updated all tutorial books (my deepest condolences to the translators)
- Added boss titles
- Added a prompt when joining the world if resource pack has not been installed
- Trail chambers are now rarer to balance out the overworld entrances
- Added the golden knife
- Buffed the golden scythe
- Advancements no longer reset
- Added a message when reviving
- Wildfire sounds are now directional
- Removed all naturally generated strongholds
- Using an eye of ender now returns the coordinates of the run’s stronghold
- Added nether brick slabs below the netherrack in the wildfire arena
- Added an indicator to differentiate the two fireball attacks of the wildfire
- On higher difficulties, spider will have the weaving effect
- Replaced team names for classes and the ready status in the hub with icons
- You can now toggle your class abilities
- The start platform now spawns below leaves
- Slightly changed the way players join runs visually
- Shield recipe has been changed to require 1 plank and 8 iron ingots
- Adding a sound to unlocking upgrades
- Added a system to automatically repair the hub if all entities are killed
- Most likely some more things I forgot about / didn’t write down
Balance Changes
- Most skillpoint costs have been increased
- Max Health: 2 -> 3
- Speed: 3 -> 5
- Attack Damage: 3 -> 4
- Efficiency: 3 -> 5
- Fortune: 5 -> 8
- Sharpness: 4 -> 5
- Looting: 5 -> 7
- Sweeping Edge: 5 -> 4
- Protection: 6 -> 8
- Aqua Affinity: 5 -> 6
- Power: 4 -> 6
- +64 Planks: 2 -> 3
- Ender Pearls: 3 -> 4
- +5 Golden Apples: 4 -> 7
- +1 Enchanted Golden Apple: 10 -> 12
- Water Breathing: 8 -> 12
- Dolphin’s Grace: 7 -> 10
- Max Mana: 3 -> 5
- Tank: 10 -> 15
- Healer: 12 -> 15
- Glass Cannon: 20 -> 25
- Reaper: 30 -> 35
- Food: 1, 4, 6, 9, 11 -> 1, 4, 7, 11, 15, 25
- Armor: 2, 4, 7, 9, 12, 15 -> 2, 5, 8, 12, 18, 22
- Tools and Sword: 2, 4, 6, 8, 10 -> 1, 3, 6, 10, 20, 15
- Drill: 3, 6, 12 -> 4, 8, 15
- Explosion: 4, 8, 16 -> 7, 11, 20
- Parry: 2, 5, 9 -> 4, 6, 9
- Pulse Sphere: 4, 9, 18 -> 4, 9, 16
- Arrow Shockwave: 2, 4, 7 -> 2, 5, 9
- Fireball: 5, 6, 7 -> 4, 7, 11
- Levitate: 5, 10, 20 -> 6, 12, 22
- Dirt Walker: 15, 12, 14 -> 12, 18, 24
- Liquid Walker: 3, 3, 4 -> 3, 5, 7
- Quick Heal: 3, 6, 12 -> 4, 7, 15
- Lots of mana costs have been changed
- Explosion: 40, 55, 65 -> 40, 50, 60
- Parry: 70, 60, 50 -> 40, 35, 30
- Fireball: 30, 25, 20 -> 25, 20, 15
- Dirt Walker: 90, 85, 80 -> 80, 80, 80
- Invulnerable Shield: 160 -> 140
- Abilities are overall nerfed to balance out the new magic strength upgrade. With full magic strength however, most abilities are more powerful than before
Bug Fixes
- Fixed z-fighting on the scythe model
- Items can no longer be smuggled outside the cosmic dome
- Restarting a run during the ender dragon death animation no longer breaks the entire data pack
- Fixed the ender dragon glitched kill
- Default warped fungus on a stick is now held correctly
- Fixed some block displays missing in the water stream near the “Fatum” obelisk
- Most advancements can no longer be obtained in spectator mode
- Spawn platform now generates, even if spawnpoint is void
- Water no longer spawns in the seal room
- Added several new bugs!
Technical Changes
- Added major performance improvements
- Removed the “master” marker, instead storing the scores in a fake player
- Changed most instances of “data merge” to “data modify”, leading to more performance improvements
- End generation has been overhauled
- The explosion creepers have been renamed
- Added hidden functions for killing bosses and reverting boss kills
- All boss bossbars are now removed upon ending a run
- Lots of stuff I probably forgot about
Files
Metadata
Release channel
ReleaseVersion number
1.3.0Loaders
Game versions
1.21–1.21.1Downloads
10408Publication date
March 4, 2025 at 7:54 PMPublisher

MonoCode
Owner