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Mo-Variants

Mo-Variants

This datapack adds many new mob variants that spawn naturally throughout the world! From simple Skeleton Barbarians to a GIANT Boss!

18.4k
69
Equipment
Game Mechanics
Mobs

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x

Platforms

Data Pack
Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

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Creators

Rainy Realm Creations
Rainy Realm CreationsOrganization

rainzy
rainzy Owner
Bowswa
Bowswa Member

Details

Licensed ARR
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versions[v7.7.0 B6] Complete Overhaul 1.20/1.20.1 BETA

[v7.7.0 B6] Complete Overhaul 1.20/1.20.1 BETA

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Changelog

Mo-Variants 7.7.0 BETA 6

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Additions Since Beta 5:

  • Spawn Rates correction

Changes Since Beta 5:

  • Backend changes to the Init file(no init version upgrade)
  • Config improvements
    • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
  • Loot Changes
    • Arch Demon
      • Arch Demon Head is now a loot table
      • Demon's Trident is now a loot table
    • Possessed Blade
      • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
        • The item was renamed as by killing the possessed blade, you are in essence, taming it.
    • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
    • Undead Barbarian now uses a loot table
      • Battle axe is now a loot table
      • The azalea drop now uses a predicate to prevent dropping in Endless City
    • Lost Soul's "Ghost's Hood" is now a loot table
    • Overhaul Void Sentinel's Loot Table
      • Also fixed it.
  • Every Variant now has the "mo-var.variant" tag for developers to use.
  • Upgraded "Half Zombie" design(new custom made player head)

Fixes Since Beta 5:

  • Config Style Fixes
  • Fix Identifier Advancement not working with the RRC Parent.
  • Fix some variants spawning all the time.
  • Fix Lost Soul Effects
  • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
    • Also removed a lot of redundent code from variant files.
  • Fix some loot tables not rolling at all
  • Fix mossy spider console spam with "generic.scale" attribute
  • Fix Toxic Skeleton not being styled
  • Fix Pharaoh Boss Bar

Removals Since Beta 5:

  • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)

Files

[1.20-1.20.1] Mo-Variants v7.7.0 Beta 6.zip(284.93 KiB) Primary
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Metadata

Release channel

Beta

Version number

7.7.0-b.6

Loaders

Data Pack

Game versions

1.20–1.20.1

Downloads

69

Publication date

March 25, 2025 at 5:29 PM

Publisher

Bowswa

Bowswa

Member

Version ID

Modrinth is open source.

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